Publishing & My Games is your dashboard for turning a playable browser game into a shareable Sorceress game page. From here you can review your published games, update game details, submit or hide games, share direct play links, create thumbnails, and manage WizardGenie Drive cloud project folders.
You must be signed in to use this page.
What it does
The Publishing dashboard combines three main workflows:
- My Games management — view all games you have published or submitted, including status, play counts, file size, submission date, thumbnails, and share links.
- Publishing review flow — submit games for approval, hide live games, resubmit rejected or hidden games, and track whether a game is pending, live, rejected, or hidden.
- WizardGenie Drive — create cloud project folders, upload files and folders, download backups, manage files, and publish or update games from cloud-stored projects.
Approved games can appear publicly in the Sorceress community arcade at Play Games. Games that are not approved can still be opened by direct play link, so you can test or privately share them while they are pending, rejected, or hidden.
Requirements for publishing
A published game must include an index.html file. This is the browser entry point Sorceress uses when someone plays your game.
When publishing or updating game files:
- A title is required.
- At least one file must be provided.
- The project must contain an index.html file at the top level or inside the uploaded folder structure.
- Files are checked by a safety scan. If critical issues are found, publishing or updating is blocked and you will see an error message.
- Updating the files of an existing published game sends it back to Pending for review.
Sorceress accepts typical browser game files such as HTML, JavaScript, CSS, images, audio, video, fonts, data files, and other project assets. WizardGenie Drive is designed for broad project storage and accepts any file type through its normal file picker; folder-upload flows may skip unnecessary development/build folders and source map artifacts.
Page layout
Publishing & My Games is split into three areas:
- Left sidebar: Publishing — filters for your games. On mobile, open it with the Publish panel toggle.
- Center: My Published Games — the grid of game cards and the refresh button.
- Right sidebar: WizardGenie Drive — cloud project folders and file management. On mobile, open it with the Cloud Drive panel toggle.
Use the Refresh button in the center header to reload the current game list.
Game statuses
Each game card shows a status badge:
| Status | Meaning | | --- | --- | | Pending | The game has been submitted and is waiting for review. | | Live | The game is approved and can appear publicly in the arcade. | | Rejected | The game was reviewed and not approved. If a reason is available, it appears on the card. | | Hidden | The game is unpublished. It is not live in the arcade, but the direct play link can still be used. |
How status changes work
- New published games are normally submitted as Pending.
- If you update a game’s files, it returns to Pending for re-approval.
- If you unpublish a live game, it becomes Hidden.
- If you resubmit a hidden or rejected game, it becomes Pending again.
- You cannot directly approve your own game; approval happens through the review process.
Using the My Games list
The center of the dashboard shows your published games as cards.
Each card can show:
- Thumbnail or placeholder image
- Game title
- Status badge
- Rejection reason, if applicable
- Play count
- Total uploaded size
- Submission date
- Quick action buttons
Use the left sidebar filters:
- My Games — all of your published/submitted games
- Live — approved games
- Pending — games awaiting review
If you have no games yet, the empty state suggests publishing your first game from the game creation workflow.
Game card actions
View
Opens the game in a new browser tab using the Sorceress play page. You can view any of your games from the dashboard, including pending, hidden, and rejected games.
Share
Opens a share dialog with a direct game URL.
- Select Share on a game card.
- Review the generated game URL.
- Select Copy.
- Send the link to anyone you want to play the game.
If the game is not live yet, the dialog warns that it is not visible in the public arcade. Anyone with the direct link can still play it.
Capture Thumbnail
Opens the thumbnail creation tool for that game. You can generate AI-assisted cover art from gameplay or upload your own image manually. See Creating thumbnails below.
Edit
Lets you update the game’s public details:
- Title — required. The save button is disabled if the title is blank.
- Description — optional.
To edit details:
- Select the pencil/edit button on a game card.
- Change the title or description.
- Select Save.
Unpublish / Resubmit
The status button changes depending on the current game status:
- For a Live game, it hides/unpublishes the game.
- For a Hidden, Rejected, or other non-live game, it resubmits the game for review as Pending.
Delete
Deletes the game after confirmation. This cannot be undone. The game entry is removed and its uploaded game files are deleted when possible.
Finishing a newly published game
After some publish flows, a Finish this game banner may appear at the top of the game grid. It helps you complete the final presentation steps before review.
From this banner you can:
- Capture thumbnail — open the thumbnail tool.
- Review details — edit the title and description.
- Submit for approval — submit the game if it is not already pending.
- Dismiss — close the banner.
If the publish flow requested thumbnail capture and the game does not have a thumbnail yet, the thumbnail tool may open automatically.
Creating thumbnails
Thumbnails use a 3:2 aspect ratio in the game grid. Manual uploads and AI-generated cover art are optimized to a 600×400 thumbnail before being applied.
Open the thumbnail tool by selecting the camera button on a game card or by using Capture thumbnail in the finish banner.
AI-generated cover art from gameplay
Use this when you want Sorceress to turn a gameplay moment into polished cover art.
- Open Capture Thumbnail.
- Wait for the game preview to load.
- Play until you reach a good visual moment.
- Press Space or P to pause, or use the pause button in the thumbnail tool.
- Select Generate.
- The modal closes immediately and the thumbnail generates in the background.
- While generation is running, the game card shows a generating state.
- When finished, the thumbnail updates on the game card.
The capture tool includes a live game preview, pause/resume controls, and a hint showing Space as the pause shortcut. Pausing is useful for action games, animation-heavy games, or any scene where you need a clean screenshot.
AI preview flow
In some cases, the thumbnail tool can keep you in a preview flow instead of immediately applying the image. In that flow you can:
- Recapture — return to gameplay and capture a different moment.
- Regenerate — create a different cover image from the same screenshot.
- Use This — save the generated cover art as the game thumbnail.
Manual thumbnail upload
Use this when you already have a title card, screenshot, logo image, or custom cover art.
- Open Capture Thumbnail.
- Choose Manual Upload.
- Select an image file.
- Drag the image to position it inside the 3:2 crop box.
- Select Apply & Save.
The uploaded image is cropped, optimized, uploaded, and applied as the game thumbnail.
WizardGenie Drive
The right sidebar is WizardGenie Drive, a cloud project manager for game files. New users receive a compatible cloud drive automatically.
A cloud project is a named folder containing files. You can use cloud projects to organize work, upload assets, download backups, and publish or update games.
Create a cloud project
- In the WizardGenie Drive sidebar, enter a project name.
- Select New.
Project names are normalized into a simple folder key using lowercase letters, numbers, and hyphens.
Open a project
Select a project folder from the Project Selector. The project view shows:
- Project name
- File count
- Total size
- Last modified date when available
- Linked published game, if one exists
- File list
Use All projects to return to the folder list.
Upload files or folders
Inside a project:
- Drag files or folders into the upload area, or select Choose Files / Choose Folder.
- Wait while the page reads and uploads the files.
- The upload status shows how many files were uploaded and their total size.
- The file list and project size update after upload.
Uploads into an existing cloud project are merged into the folder.
The file picker accepts images, audio, models, code, and other project files. Choose Files is best for individual files or mixed selections. Choose Folder is best for uploading an entire project folder while preserving its structure.
Download a project or file
- Use the download button on a project to download the whole project as a zip file.
- In the file list, use the download button on an individual file to download that file.
Delete a file
- Open the project.
- Hover over a file in the file list.
- Select the delete button.
- Confirm deletion.
Rename a project
- Select the rename button on a project.
- Enter a new project name.
- Review the saved folder key preview.
- Confirm Rename.
If a published game is linked to that cloud project, Sorceress keeps the link pointed at the renamed folder.
Delete a project
- Select the delete button on a project.
- Read the confirmation warning.
- Confirm Delete Project.
Deleting a cloud project permanently removes the project folder and its files. If a published game was linked to that folder, the game is unlinked, but the published game entry itself is not deleted.
Publishing from WizardGenie Drive
You can publish or update a Sorceress game directly from a cloud project.
- Open the cloud project.
- Make sure it contains an index.html file.
- Select Publish Project or Update Published Game.
- Choose how to proceed in the publish dialog.
Available choices depend on whether the folder is already linked to a game.
Update linked game
If the cloud folder is linked to a published game, this replaces that game’s files with the current cloud project files.
After updating, the published game returns to Pending for review.
Create a new published game
Creates a new My Games entry from the cloud project. Sorceress opens the publish details flow with the project folder as the source.
Update and link an existing game
Use this if a folder was created separately or renamed and you want it to become the source for an existing published game.
- Choose Update and link an existing game.
- Select one of your existing published games from the dropdown.
- Select Continue.
The selected game’s files are replaced with the cloud project files, and the cloud project becomes linked to that game.
Sharing, plays, and the public arcade
Every game has a direct play URL. The Share dialog copies this URL.
Play counts are tracked when games are opened through the play page. The dashboard displays the current play count on each game card.
Approved games can appear on the public Play Games page. The public arcade shows community games with thumbnails, title, author, play count, and like button. Signed-in users can like or unlike games from the arcade.
Tips & troubleshooting
“Sign In Required”
You must be signed in to manage published games. Select Sign In and return to the Publishing page.
“Game must have an index.html file”
Your upload or cloud project is missing the required browser entry file. Add an index.html file to the project and try again.
“Security scan failed”
The uploaded game files contained something the safety scan blocked. Review your project, remove suspicious or unsafe behavior, and try publishing again.
My updated game is no longer live
Updating game files sends the game back to Pending for review. This is expected.
My game is not in the public arcade
Only Live games appear publicly in the arcade. Pending, rejected, and hidden games can still be opened by direct link.
Thumbnail capture does not work
Some games use rendering methods that can make direct screenshot capture unreliable. Try one of these:
- Wait until the game preview fully loads.
- Press Space or P to pause before generating.
- Try a clearer or less busy gameplay moment.
- Use manual image upload instead.
AI thumbnail generation failed or did not update
Try opening Capture Thumbnail again and generating from a different moment. If the card still does not update, refresh the page. You can always use Manual Upload to apply a custom thumbnail.
A cloud project says it cannot be published
Check that the project includes an index.html file. Without it, Sorceress cannot launch the game.
My uploaded folder is missing some development files
Folder upload flows may skip unnecessary development/build folders and source map artifacts. If you need a specific individual file, try uploading it with Choose Files.
I deleted a cloud project linked to a game
The cloud files are deleted and the published game is unlinked from that folder. The published game entry remains in My Games unless you delete it separately.
I renamed a cloud project and now want to publish updates
Open the renamed project and select Update Published Game if it is still linked. If it is not linked, choose Update and link an existing game and select the correct published game.