Voxel Studio is a full workflow for making voxel models for games: blocky, cube-based voxel art, not smooth realistic meshes. You can generate voxel-style models from images or text prompts, voxelize supported static 3D models, sculpt from an empty voxel canvas, rig characters, animate them, test movement, and export finished work.
Need a smooth, textured, realistic 3D mesh from an image? Use 3D Studio instead. Voxel Studio is specifically for VOXEL / cube-style output.
What it does
Voxel Studio combines creation, voxel conversion, editing, rigging, animation, and export in one workspace. The main Create gallery stores generated voxel models, uploaded model conversions, hand-built voxel canvases, and saved rigged voxel characters. Opening a card moves you into the editor tabs, where you can refine the cube-based voxel model and, when applicable, add a humanoid or procedural rig for animation.
You can start in four ways:
- Image: upload one or more images and generate voxel-style models from them.
- Text: describe a character, creature, prop, object, or other subject and generate a voxel model from the prompt when text generation is available.
- 3D Model: upload an existing static 3D model and convert it into editable voxels. This import option is a Pro feature.
- New Empty Canvas: start with a blank 32×32×32 voxel grid and sculpt by hand.
The important distinction is that every path is aimed at producing an editable voxel result. Even when Voxel Studio accepts an image, text prompt, or 3D model as input, the studio view and exports are centered on cube-style voxel data.
Create gallery
The Create view is Voxel Studio’s home base. It shows your generated work, imported model conversions, saved blank-canvas projects, and saved rigged voxel characters.
Gallery cards can show:
- A voxel thumbnail, prompt preview, or placeholder icon.
- The item name or label.
- The creation or update date.
- Badges such as Uploaded, Rigged, text, Legacy, or a rig type.
- Hover actions for download, reuse, retry, rename, and delete when available.
- Quick actions for saved rigged characters: Edit, Rig, Animate, and Drive.
Gallery filters include:
- All: shows unrigged voxel jobs and saved rigged voxel characters together.
- Rigged: shows saved rigged voxel characters, while still keeping currently running work visible.
- Unrigged: shows generated, uploaded, or blank-canvas voxel items that are not represented by a saved rigged character.
On desktop, the gallery toolbar includes a card-density slider so you can choose how many cards appear per row, from 2 to 6. Mobile uses a single-column gallery for readability.
If you are not signed in, Voxel Studio may show a Demo gallery so you can preview saved Voxel Studio content and understand the workflow before creating your own library.
Starting from an image
Use the Image tab when you have concept art, a character sketch, a prop image, or reference art you want to turn into a cube-based voxel model.
- Open Voxel Studio.
- In the left panel, choose Image.
- Drag image files into the drop area, or click the drop area to browse.
- Optionally enter a Batch label.
- Optionally give each staged image its own label.
- Click Start Job or Start Jobs.
- Watch the new cards appear in the Create gallery.
- When a card is ready, click it to open the voxel editor.
Multiple images can be staged at once. Each staged image can have its own label; if an individual label is blank, the batch label can help keep the gallery organized.
For humanoid characters you plan to rig later, use an A-pose source image when possible. A clear front-facing A-pose is generally easier to turn into a clean humanoid voxel character than a dynamic action pose.
Reusing a source image
For completed image-to-voxel jobs, Voxel Studio can preserve the original source image separately from the voxel thumbnail. If the original image is available, a reuse-image button appears on the card. Click it to stage that same source image again in the Image tab so you can generate a new voxel version without manually re-uploading the file.
Comparing source and voxel thumbnails
Some completed image-to-voxel cards show a before/after thumbnail slider. The voxel render fills the card, while the original source image can be revealed by dragging the handle. This is useful for checking whether the generated voxel silhouette, colors, and major features match the input image.
Click anywhere else on the card to open the model.
Starting from text
Use the Text tab when you want to generate a voxel model from a written description.
- Choose Text in the left panel.
- Type a description of the voxel model you want.
- Click Generate from Text, or press Enter to submit.
- Use Shift+Enter if you want a new line in the prompt.
- Wait for the new gallery card to finish.
- Open the completed card to edit, rig, animate, or export it.
Text generation is available only when the current generation mode supports text prompts. If text generation is unavailable, Voxel Studio will notify you.
For best results, describe the subject, shape, colors, and voxel-art intent clearly. Mention whether the model should be a humanoid character, creature, object, prop, vehicle, rock, tool, decoration, or other game asset. Because Voxel Studio creates blocky voxel output, prompts that describe bold silhouettes and readable color blocks tend to translate better than prompts that depend on fine surface detail.
Reusing a prompt
Completed text jobs can show a reuse-prompt button. Use it to place the original prompt back into the Text tab so you can revise it and generate a new voxel version.
Importing a 3D model for voxelization
Use the 3D Model tab when you already have a static 3D model and want to convert it into editable voxel art.
Supported import formats are:
.glb.gltf.fbx.obj.stl
3D model import is a Pro feature. If the feature is locked, the tab shows a locked card and a See plans link. Dropping a model file while the feature is locked also opens the Pro information modal.
To import a model:
- Choose 3D Model in the left panel.
- Drag or browse for a supported static model file.
- Wait while Voxel Studio prepares the model.
- Open the completed upload card in the gallery.
- Edit, rig, animate, or export the voxelized result.
Voxel Studio accepts static models for this import flow. If the uploaded model contains animations, the upload is rejected with a message asking you to upload a static model instead. Imported models are used as a source for voxelization; the working result is still a cube-based voxel model, not a smooth mesh editing session.
Starting from an empty voxel canvas
Use New Empty Canvas when you want to sculpt by hand instead of generating or importing.
On desktop, the button appears in the Quick Start panel on the right side of the Create view.
- Click New Empty Canvas.
- Voxel Studio opens a blank 32×32×32 voxel grid named Untitled.
- Sculpt your model in the editor.
- Save your work.
- Return to Create to reopen the saved canvas later.
The blank canvas starts with a small basic palette including greys and bright colors such as red, amber, emerald, blue, violet, and pink. The empty color slot is reserved for transparent/empty voxels.
Your first save creates a gallery entry. Later saves update that same entry, so you can continue working from the gallery instead of creating duplicates. If you are not signed in, you can work in the current session, but the blank canvas will not persist to your account gallery.
Editing and reconverting voxels
When you open a completed generation, uploaded model, saved character, or blank canvas, Voxel Studio moves from Create into the editor area. The visible top tabs depend on whether a character is loaded and what kind of rig it has.
The editor can be used to:
- Review the voxelized model.
- Edit the cube-based voxel data.
- Reconvert or resample the voxel model when source data is available.
- Rename the model so the gallery label stays organized.
- Save changes back to the active item.
- Continue into rigging, posing, animation, or drive workflows after the voxel model is ready.
Saved characters that still have their source model available can reopen through the conversion view, so resolution and reconvert controls remain available. Older saved items or hand-built blank canvases may use voxel resampling instead of reconverting from a source model.
If a reconvert or resample would overwrite rig information, Voxel Studio warns you before replacing the current voxel data.
Rigging, animation, pose, and drive mode
After a voxel character is loaded, Voxel Studio shows editor tabs for the active character. Some tabs remain disabled until a model is loaded or rigged.
Available workflow tabs include:
- Edit: edit or reconvert the voxel model.
- Humanoid Rig: rig humanoid voxel characters.
- Procedural Rig: rig multileg or procedural voxel characters.
- Animate: animate humanoid-rigged characters.
- Procedural Animate: animate procedural-rigged characters.
- Pose: work with poses for rigged characters.
- Drive: open drive mode for an animated rigged character.
Voxel Studio automatically shows the appropriate rig and animation path based on the character’s rig type:
- A humanoid character uses Humanoid Rig and Animate.
- A multileg/procedural character uses Procedural Rig and Procedural Animate.
If no character is loaded, editor tabs are disabled with a message prompting you to open a character first. If a character has no rig yet, animation, pose, and drive tabs remain locked until you rig it.
Saved rigged character cards include quick actions for:
- Edit
- Rig
- Animate
- Drive
Drive mode is intended for testing a rigged voxel character in motion. The card tooltip describes it as a way to walk the character with WASD.
Saving work
Voxel Studio saves voxel edits back to the active item when possible.
Common save behavior:
- Saving a generated or uploaded item updates its voxel data for future editing and export.
- Saving a blank canvas for the first time creates a new Create gallery card.
- Saving that blank canvas again updates the same gallery card.
- Renaming in the editor can update the gallery label.
- Saving a rigged character adds it to the rigged-character library shown in the Create gallery.
When a generated item has been saved as a rigged character, Voxel Studio treats the saved character as the main version. Opening that card loads the saved rig and voxel data so you see the character state you saved, not an older unrigged snapshot.
Exporting and downloading
Completed items can be downloaded from the card download menu. Supported export formats are:
.glb— a 3D file containing the voxel model for general 3D tools and game engines such as Unity, Unreal, and Blender..vox— for MagicaVoxel-compatible voxel workflows..wgvox— Wizard Genie’s voxel format.
To download one item:
- Hover a completed card.
- Click the download button.
- Choose
.glb,.vox, or.wgvox.
The download menu also links to settings for installing custom Windows file icons for Wizard Genie file types.
Bulk download
- Click Select in the gallery toolbar.
- Select individual completed cards, or choose Select all.
- Choose
.glb,.vox, or.wgvoxfrom the bulk action row. - Wait while Voxel Studio downloads each selected item.
- Click Done to leave selection mode.
Bulk mode can also be used to delete multiple selected items.
Gallery management
Rename a gallery item
- Hover a gallery card.
- Click the pencil icon in the card footer.
- Enter the new name.
- Confirm with the check button or press Enter.
- Press Escape or use the cancel button to stop renaming.
When a job is linked to a saved rigged character, renaming keeps the associated saved character name in sync.
Delete items
Hover a card and click the trash icon to delete it. If an item is still running or waiting to run, deletion removes it from the visible gallery and stops further visible updates for that card.
In Select mode, use the bulk Delete button to remove several selected cards at once.
Regenerate thumbnails
Signed-in users can use the refresh button in the gallery toolbar to regenerate thumbnails for completed items. This is helpful for older cards that are missing voxel previews.
Voxel Studio also attempts to fill in missing thumbnails for completed items in the background when possible.
Open a card in a new tab
In the gallery, middle-click a job card to open that generation directly in a new browser tab. The new tab opens Voxel Studio and selects that item automatically.
Typical workflows
Generate and rig a humanoid voxel character
- Choose Image or Text.
- Create a character model. For image input, prefer an A-pose.
- Open the completed card.
- Review the voxel result in Edit.
- Switch to Humanoid Rig.
- Rig the character.
- Use Animate, Pose, or Drive after the rig is ready.
- Save the character so it appears as a rigged card with quick actions.
- Export in the format you need.
Create a procedural voxel creature
- Generate from an image or text prompt, import a static model, or sculpt from a blank canvas.
- Open the item in the editor.
- Use Procedural Rig for multileg/procedural characters.
- Use Procedural Animate for animation.
- Save the rigged character.
- Use Drive to test movement when available.
Hand-build a voxel prop
- Click New Empty Canvas.
- Sculpt the prop on the 32×32×32 grid.
- Save the project.
- Reopen it later from Create.
- Export as
.vox,.glb, or.wgvox.
Convert an existing model into voxel art
- Choose 3D Model.
- Upload a supported static model.
- Open the completed upload card.
- Adjust the voxel result in the editor.
- Rig or animate if it is a character.
- Export the finished voxel model.
Tips for better results
- Use clear, uncluttered source images.
- For humanoid characters, use an A-pose when possible.
- Think in bold voxel silhouettes: large readable shapes work better than tiny surface details.
- Give staged images labels before starting a batch so your gallery stays organized.
- Use the before/after slider to compare the generated voxel result against the original source image.
- Save rigged characters so they appear as rigged cards with quick Edit, Rig, Animate, and Drive actions.
- Use
.voxfor voxel-art editing workflows. - Use
.glbfor general 3D and game-engine workflows when you still want the result to remain voxel-styled. - Use
.wgvoxfor Wizard Genie voxel workflows. - If a generated result is close but not perfect, reuse the source image or prompt and try a more specific label or description.
- If you want smooth realism instead of cube-based voxel art, switch to 3D Studio.
Troubleshooting
The 3D Model tab is locked
3D model import requires Pro membership. The locked card explains that importing your own 3D models is a Pro feature and links to the plans page.
My imported model says it contains animations
Voxel Studio accepts static model files for import. Export a non-animated/static version of your model and upload that instead.
My generation says the service is busy and is retrying
Voxel Studio can automatically retry temporary busy failures. The card shows a countdown and a Cancel retry button. If retries are exhausted, wait a while and try again, or reuse the original image/prompt to start a fresh generation.
Retry says the original image was not stored
Some older or interrupted jobs may not have a reusable source image. Re-add the original image manually and start a new job.
I cannot open animation, pose, or drive tabs
A character must be loaded and rigged first. Open a character from Create, add the appropriate rig, then use the matching animation, pose, or drive tab.
The wrong rig or animation tab is disabled
Voxel Studio separates humanoid and procedural rigs. Humanoid characters use the humanoid rig and animation tabs. Procedural or multileg characters use the procedural rig and procedural animation tabs.
My blank canvas did not appear in the gallery
Saving a blank canvas to the gallery requires being signed in. If you are not signed in, you can work in memory during the session, but the canvas will not persist to your account gallery.
A card has no thumbnail
Use the gallery refresh button to regenerate thumbnails for completed jobs. Voxel Studio may also backfill missing thumbnails automatically in the background.
My result looks blocky
That is expected. Voxel Studio creates voxel / cube-style models. If you want a smooth, textured, realistic 3D mesh instead, use 3D Studio.
FAQ
Is Voxel Studio only for characters?
No. You can create characters, creatures, props, tools, rocks, objects, decorations, and custom voxel models. Rigging and animation features are intended for character-style models.
Can I upload multiple images at once?
Yes. The Image tab supports multiple staged images, individual labels, batch labels, and queued generation.
Can I generate from text?
Yes, when the active generation mode supports text prompts. If text generation is not available, the tool will notify you.
Which 3D model formats can I import?
Voxel Studio accepts .glb, .gltf, .fbx, .obj, and .stl static model files in the 3D Model import flow.
Which file should I export?
Use .vox for MagicaVoxel-style voxel editing, .glb for general 3D/game-engine pipelines, and .wgvox for Wizard Genie voxel workflows.
Can I open a generation in a new tab?
Yes. Middle-click a gallery card to open that generation directly in a new browser tab.
Is Voxel Studio the right tool for realistic 3D models?
No. Voxel Studio is for cube-based voxel art. For smooth, textured, realistic 3D mesh generation from images, use 3D Studio.