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WizardGenie
Documentation for the WizardGenie AI game engine — the desktop app, its AI agent, previews, builds, and integrations.
3D & Blender Integration
WizardGenie can create 3D models from prompts or reference images and can generate procedural trees locally through its Blender-powered tree generator, with GLB output and optional FBX export.
AI Providers & Local Models
Configure WizardGenie’s AI backends, including API-key providers, subscription coding agents, Cursor, Ollama local and cloud models, LM Studio, and custom compatible endpoints.
Browser, MCP Servers & Skills
WizardGenie’s Browser, MCP Servers, and Skills panels extend the chat agent with web browsing, external tool connections, and reusable project instructions.
Checkpoints & Project Memory
Learn how WizardGenie Checkpoints and Project Memory help you save restore points, roll back experiments, search project history, ask about code structure, and visualize project connections.
Game Preview & Builds
Preview and test your WizardGenie project locally, including HTML game entry selection, automatic build-aware previewing, TypeScript browser bundling, asset serving, runtime error reporting, and editor scene interaction.
Installing & Updating WizardGenie
Learn how to download, install, update, sign in, and troubleshoot WizardGenie on desktop, including Windows in-app updates and manual macOS downloads.
PixelLab & Sprite Tools
PixelLab & Sprite Tools let WizardGenie generate, edit, animate, and import pixel-art game assets directly into an open project from chat prompts and project images.
Roblox & Unreal Integrations
Use WizardGenie with Roblox Studio and Unreal Editor so the AI can work in your real game editor: set up project sync, connect to the live scene, inspect errors, use editor tools, and publish or hand off work safely.
Sorceress Tools Inside WizardGenie
Use Sorceress tools inside WizardGenie to generate, edit, and import game assets without leaving your project. The embedded workspace supports shared sign-in, project file drops, tool handoffs, and assistant-driven asset generation.
The WizardGenie AI Agent
WizardGenie is Sorceress’s AI game-development agent. It can inspect and edit your project, test in the live preview, browse documentation, remember project context, and generate or connect game assets when configured.
The WizardGenie Workspace
The WizardGenie Workspace is the main project-building environment for WizardGenie, combining project browsing, dockable panels, file editing, previews, imports, hotkeys, settings, and status information.
Voxel Builder & 3D Workshop
WizardGenie’s Voxel Builder and workshop tools let you build voxel worlds, test characters, create VFX, and make 2D tiles, props, and levels from one creative workspace.
WizardGenie on the Web
Use WizardGenie directly in Sorceress from your browser. Start a private web session, manage cloud-synced project folders, chat with the AI assistant, preview your game, and download project backups.
WizardGenie Overview
WizardGenie is Sorceress’s AI-native game engine for building 2D and 3D games with a chat-based coding agent, live preview, project workspace, and integrated asset pipeline.
World & Biome Generation
Use WizardGenie to generate cohesive voxel biomes from a written prompt, including terrain shape, palette, sky, fog, lighting, water, and world-feel settings.