Tag

Dual Agent

16 posts on Sorceress about dual agent.

Pair Best AI for Godot (Scene Loop 2026)

Pair Best AI for Godot (Scene Loop 2026)

Pair the best AI for Godot by scene-loop job: stay in Godot 4.7.2 for GDScript nodes, or run WizardGenie dual-agent on Phaser for cheaper typing. Asset handoff, when to stay, FAQs. Verified 2026-10-15.

Route Claude Vibe Coding (Executor Seat 2026)

Route Claude Vibe Coding (Executor Seat 2026)

Claude vibe coding for indie games: Planner vs Executor seats, cost math, WizardGenie dual-agent routing, Phaser playtest gates, and FAQs. Verified 2026-10-15 against Wikipedia, MDN, Phaser, and Sorceress source.

Scout Vibe Coding Reddit (Game Dev Filter 2026)

Scout Vibe Coding Reddit (Game Dev Filter 2026)

Vibe coding Reddit is a signal feed, not a syllabus. Here is the 2026 game-dev filter distilled from r/vibecoding war stories and how WizardGenie Dual-agent enforces it. Verified 2026-10-12.

Linus Torvalds Vibe Coding (Indie Filter 2026)

Linus Torvalds Vibe Coding (Indie Filter 2026)

Linus Torvalds vibe coding clarified in 2026: positive for newcomers, hostile to unmaintainable products, and personally used on a hobby AudioNoise visualizer. Here is the indie game filter that matches that stance. Verified 2026-10-12.

Game AI Development (Enemy NPC Patterns 2026)

Game AI Development (Enemy NPC Patterns 2026)

Game AI development is the AI inside your game — the goblin that patrols, the NPC that remembers you, the boss that A*-paths to your sprite. This article walks the honest 2026 pattern set — FSMs, behavior trees, A*, LLM-driven NPCs — and shows how WizardGenie generates the stack.

Claude API Pricing in 2026 (Game Dev Cost Cut)

Claude API Pricing in 2026 (Game Dev Cost Cut)

Claude API pricing changed again in 2026. Opus 5.5 landed at $4 in / $20 out per MTok, Sonnet 5.5 at $2 / $10, Haiku 4.5 at $1 / $5. Here is the full rate card verified today, the cache and batch lanes, and the dual-agent split that cuts a real indie-game bill by about 75%.

Lovable Vibe Coding for Game Dev (Dual-Agent 2026)

Lovable Vibe Coding for Game Dev (Dual-Agent 2026)

Lovable vibe coding ranks at 1,000-a-month because builders keep asking: can Lovable ship a game? The honest answer is that Lovable is a web-app platform, not a game engine. This guide maps where it hits a wall for game dev and sets up a dual-agent fix. Verified 2026-10-03.

Vibe Coding Jobs in Indie Game Dev (Portfolio 2026)

Vibe Coding Jobs in Indie Game Dev (Portfolio 2026)

Vibe coding jobs are a 1,300-a-month search in 2026 because the role is finally real. This guide maps where indie game-dev vibe coding work actually lives, the five skills employers test, and a 90-day portfolio plan with credit math on the Sorceress stack. Verified 2026-10-02.

Pulse Vibe Coding With Claude (Planner Split 2026)

Pulse Vibe Coding With Claude (Planner Split 2026)

Vibe coding with Claude for indie games: Planner vs Executor chairs, WizardGenie dual-agent split, cheap typers, playable loop prompts, and guardrails. Verified 2026-09-24 against Wikipedia, MDN, Phaser, and Sorceress source.

Drill How to Vibe Coding (Game Loop 2026)

Drill How to Vibe Coding (Game Loop 2026)

How to vibe coding for indie games: five concrete moves from a plain-English loop to a playable build, with Planner+Executor economics, asset handoffs, and guardrails. Verified 2026-09-22 against Wikipedia, MDN, Phaser, and Sorceress source.

Decode What Is Vibe Coding (Games 2026)

Decode What Is Vibe Coding (Games 2026)

What is vibe coding for indie games in 2026: Andrej Karpathy coined the term in February 2025; you describe playable loops in natural language, an LLM generates code, and you steer with tests. Sorceress WizardGenie adds Planner+Executor dual-agent economics in browser and desktop. Verified 2026-09-18.

Bench Vibe Coding Apps (Game Loop Grade)

Bench Vibe Coding Apps (Game Loop Grade)

Bench vibe coding apps for weekend game builds: five pass/fail rows for slice, single-variable feel fix, asset add, reopen continuity, and planner/executor cost split. WizardGenie graded on the same bench. Verified August 3, 2026.

Grade Vibe Coding Platforms (Game Build Bench)

Grade Vibe Coding Platforms (Game Build Bench)

Bench vibe coding platforms for weekend game builds: five pass/fail rows for loop fidelity, WizardGenie dual-agent cost split, and AI Image Gen hooks that stay off the sacred constants. Verified July 29, 2026.

Weigh the Best AI Coding Model (Game Tasks 2026)

Weigh the Best AI Coding Model (Game Tasks 2026)

Weigh the best AI coding model for jam game tasks with a planner/executor scorecard in WizardGenie. Claude Opus 4.7, GPT-5.5, Gemini 3.1 Pro, and budget executors verified against CODING_MODELS on July 27, 2026.

Rank Best Vibe Coding Tool (Game Agent Path)

Rank Best Vibe Coding Tool (Game Agent Path)

Rank the best vibe coding tool for weekend game builds: loop fidelity vs chat demos, WizardGenie dual-agent cost split, and AI Image Gen hooks without scene rewrites. Verified July 26, 2026.

Pin Claude Vibe Coding (Game Agent Loop)

Pin Claude Vibe Coding (Game Agent Loop)

Pin Claude vibe coding as a game agent loop: scope one screen, pair Claude Opus 4.7 or GPT-5.5 as Planner with a cheap executor in WizardGenie, and feed playtest failures back without rewriting systems. Verified July 24, 2026.