Code
6 posts on Sorceress about code.
Route Claude Vibe Coding (Executor Seat 2026)
Claude vibe coding for indie games: Planner vs Executor seats, cost math, WizardGenie dual-agent routing, Phaser playtest gates, and FAQs. Verified 2026-10-15 against Wikipedia, MDN, Phaser, and Sorceress source.
Pulse Vibe Coding With Claude (Planner Split 2026)
Vibe coding with Claude for indie games: Planner vs Executor chairs, WizardGenie dual-agent split, cheap typers, playable loop prompts, and guardrails. Verified 2026-09-24 against Wikipedia, MDN, Phaser, and Sorceress source.
Drill How to Vibe Coding (Game Loop 2026)
How to vibe coding for indie games: five concrete moves from a plain-English loop to a playable build, with Planner+Executor economics, asset handoffs, and guardrails. Verified 2026-09-22 against Wikipedia, MDN, Phaser, and Sorceress source.
Clarify Vibe Coding Meaning (Indie Games 2026)
Vibe coding meaning splits three ways. Collins (Word of the Year 2025) and IBM say a prompt makes an AI model write code. Karpathy’s 2025 note allows forgetting the code on a throwaway. For a browser game, keep the source and judge the loop by playing it. Verified 2026-09-21.
Decode What Is Vibe Coding (Games 2026)
What is vibe coding for indie games in 2026: Andrej Karpathy coined the term in February 2025; you describe playable loops in natural language, an LLM generates code, and you steer with tests. Sorceress WizardGenie adds Planner+Executor dual-agent economics in browser and desktop. Verified 2026-09-18.
Deploy AI Agents for Game Development (Loop Path 2026)
AI agents for game development have graduated from chatbot to a real Planner+Executor loop by 2026. Claude Opus 4.7 plans, DeepSeek V4 Pro types, and WizardGenie orchestrates the pair in a browser tab. The honest indie verdict on agent vs plain chat, verified against the Sorceress source tree.