A complete fighting-game case study showing how an AI coding team, generated art, and the Sorceress game engine come together in a playable project.
From Roster to Combat Loop
The project brings character selection, movement, attacks, guarding, rounds, opponents, and stages together as one playable fighting-game loop.
Use AI Across the Production
The video is useful as an end-to-end example of combining code generation, asset creation, iteration, and playtesting instead of treating each tool as a separate demo.
Try Game Engine
Open the tool and follow along with the tutorial above.


















