All Survived Developer Diary entries
Combat update··7 min read
Added turn-based combat and the Dead Signal mission
Four Ivory soldiers can now assault an occupied relay depot using time units, cover, body-part targeting, ballistics, and enemy turns.

Survived / Field capture
The first playable mission is Dead Signal, a relay depot held by six raiders and approached by a four-soldier Ivory squad.
Every soldier spends time units to move, change stance, aim, fire, reload, guard, or treat an injury. The same budget has to carry a plan through the rest of the turn.
“Dead Signal became a game when every step and every shot competed for the same remaining time.”
Shots travel through the world rather than resolving as invisible dice alone. Cover, range, body regions, armor, recoil, and line of fire all affect what happens after the trigger.
Enemy turns completed the first tactical loop: advance through the depot, secure the relay, survive return fire, and bring the squad home.