All Survived Developer Diary entries
Crafting update··6 min read
Added field crafting, gathering, and body-part medicine
Loose stone, wood, fiber, scrap, and robot parts now feed recipes for tools, workbenches, armor repair, and treatment of individual injuries.

Survived / Field capture
Survival gained a complete first crafting loop: gather loose material, build basic tools, harvest larger resources, and place a workbench for field recipes.
Stone axes and pickaxes connect visible trees and boulders to dry wood and stone. Robot wrecks add mechanical salvage to the same economy.
“The field loop came together when the things scattered through the desert could keep a damaged survivor moving.”
Medicine follows the anatomical damage model. Treatment is applied to specific injured regions instead of pouring one universal health value over the whole soldier.
Crafting therefore supports the body and the journey at the same time: replace what was spent, treat what was hurt, and prepare to move again.