Added hero voices and 21 classes of impact audio
Soldiers now call their actions while bullets, lasers, armor, stone, metal, and bodies answer with distinct impact sounds.

Combat had strong visual feedback but too many impacts shared the same sound. The new audio classifier selects a response from twenty-one hit classes based on weapon, target material, armor, and result.
A ballistic round striking plate no longer sounds like a laser entering flesh or a rocket breaking cover. The result is easier to understand even when several attacks resolve quickly.
“A hit should tell you what struck, what it struck, and whether the armor mattered.”
The squad also gained short voice barks for movement, contact, injury, and confirmation. They identify the people behind the armor without interrupting the pace of a turn.
The developer database now exposes these sound classes beside items and effects so missing or incorrect cues can be found without replaying a whole mission.