All Survived Developer Diary entries
Controls update··4 min read
Added configurable controls and direct party selection
Every major command can now be rebound and saved, while F1 through F12 select individual squad members for movement and looting.

Survived / Field capture
Survived now has a searchable controls screen where movement, combat, inventory, camera, and field commands can be rebound.
Bindings persist separately from campaign saves, so changing a control layout does not tie it to one survivor or one browser save slot.
“The control scheme has to expand with the game without asking every player to use my layout.”
I also added F1 through F12 selection for larger parties. A specific soldier can be called directly for movement, inspection, or individual loot pickup.
This pass matters because the game now contains enough overlapping systems that fixed keys were becoming a design limit rather than a useful default.