Added generators, wiring, and a day-night cycle
Placed machines can now form a small power network while the desert moves through daylight, dusk, darkness, and dawn.

Field stations now depend on power rather than operating as isolated menu objects. A placed generator can be fueled, switched on, and wired to nearby machinery.
The first network supports workbenches and portable forges, with visible cables making the relationship between source and machine readable in the world.
“A camp starts to feel inhabited when the machines need power and the light eventually leaves.”
At the same time, Survival gained a day-night cycle. The desert changes from hard daylight through dusk into darkness and back to dawn while the field clock keeps the phase visible.
Power and time turn a temporary stop into the beginning of a camp: equipment has a location, a dependency, and a period when light matters.