Tutorial
3 posts on Sorceress about tutorial.
Size an Image to Pixel Art 32x32 (Game Sprite Pack 2026)
32x32 is the canonical small-sprite size for indie 8-bit and 16-bit games. This how-to walks the True Pixel pipeline that takes any photo, AI render, or hand-drawn frame down to a clean 32x32 pixel art sprite on a retro palette — ready to drop into Phaser, three.js, or any 2D engine.
Steer How to Vibe Coding (Game Dev Browser 2026)
Vibe coding lets you describe a game in plain English and accept what the agent ships. The piece that traps beginners is the four-step asset wall (image, sprite, 3D, audio). This how-to walks the loop in WizardGenie, where every asset panel sits one click from the code.
How to Make Pixel Art in Photoshop (The Adobe Path)
Photoshop ships every primitive a pixel artist needs: Nearest Neighbor interpolation, the 1-pixel Pencil tool, custom Swatches palettes, and indexed-color PNG export. The Adobe path costs $22.99 a month. The browser path through Sorceress True Pixel costs zero. This post walks both, side by side.