Roguelike
3 posts on Sorceress about roguelike.
Plot How to Make a Roguelike Game (Browser AI 2026)
How to make a roguelike game in mid-2026 has crossed the line where one browser tab handles every layer a roguelike needs - procgen run loop, hero and monster sprites, dungeon tilesets, music loops, hit SFX, NPC voice lines - in one Sorceress account, verified June 19, 2026.
How to Make a Roguelike in Godot (Browser AI Stack)
How to make a roguelike in Godot 4.6.3 in 2026: the honest six-pillar build (map, player, movement, FOV, combat, permadeath), the turn-based _input pattern that beats _process, and the Sorceress browser stack that supplies the sprites, dungeon tiles, music, and SFX. WizardGenie writes the GDScript. Verified June 10, 2026.
How to Make a Roguelike With AI (Procgen in the Browser)
A roguelike asks more of a beginner than a platformer does — procedural generation, turn order, item synergy, permadeath. AI agents now scaffold the whole loop from a single prompt. Here is the full WizardGenie workflow, browser-first, with art and sound folded in.