Browser
4 posts on Sorceress about browser.
Bind an Auto Rig for Maya (Browser Skeleton Path 2026)
An auto rig for maya replacement pipeline that treats Maya as the modelling host and runs the rig step in a browser tab. 13 body markers, Blender-backed auto-weights, FBX re-import, HumanIK-compatible skeleton. Zero credits per rig.
Loop How to Make Game Music (Browser Bed)
A practical how to make game music path for indie jams: define the bed, prompt Music Gen for seamless instrumental loops, reject audible seams, batch SFX hits, and drop the mix into a one-screen playtest.
Size an Image to Pixel Art 32x32 (Game Sprite Pack 2026)
32x32 is the canonical small-sprite size for indie 8-bit and 16-bit games. This how-to walks the True Pixel pipeline that takes any photo, AI render, or hand-drawn frame down to a clean 32x32 pixel art sprite on a retro palette — ready to drop into Phaser, three.js, or any 2D engine.
Steer How to Vibe Coding (Game Dev Browser 2026)
Vibe coding lets you describe a game in plain English and accept what the agent ships. The piece that traps beginners is the four-step asset wall (image, sprite, 3D, audio). This how-to walks the loop in WizardGenie, where every asset panel sits one click from the code.