All Survived Developer Diary entries
World update··5 min read

Rebuilt the procedural wasteland terrain generator

The Survival map now rolls broader ridges, basins, ledges, debris fields, and admin-selectable terrain presets instead of repeating one flat desert.

Survived / Field capture

The expanded Survival map had scale but not enough shape. I rebuilt the terrain generator so a new wasteland can contain broad shelves, sunken basins, cliff lines, and broken fields of rock and bone.

The terrain still has to remain navigable for tactical contact, vehicles, harvesting, and placed structures. Generation therefore produces readable regions instead of scattering noise across every tile.

The wasteland should generate situations, not just texture.

Admin presets now let me reroll and compare terrain families quickly. That makes it possible to tune a harsh world without losing the routes a player needs.

The result is a desert where the horizon and approach to contact change from one generation to the next.