Sorceress

3d

Voxel Generator API

Generate voxel assets for games

Pricing · 100 credits = $1

Input

Text description for text→voxel, e.g. "a wooden treasure chest with iron bands". Detail below roughly one voxel is lost, so describe bold shapes and colours rather than fine surface texture.

https image URL for image→voxel — usually the better result. Generate a reference with image_generate first (a single object, plain background), then pass its URL here.

https URL of an existing .glb to voxelize instead of generating a new mesh — e.g. the mesh from model_generate. Skips the model fee, so the call costs only 5 credits.

Voxels along the model's longest axis, 8–128 (default 64). 16–32 reads as chunky retro blocks; 64 keeps recognisable detail; 128 is near-sculptural and much heavier.

Edge length of one voxel in the exported GLB (default 0.05). This sets the model's real-world size: resolution 64 at 0.05 gives a ~3.2 m object. Set it here rather than scaling the GLB after loading.

Maximum distinct colours (default 256). Lower values give a flatter, more stylised look.

Mirror the model across its X axis. Useful for characters and vehicles, where an asymmetric source mesh reads as a mistake.

Drop fully enclosed interior voxels. Smaller files; only do this if nothing will ever cut the model open.

Name for the model, used for the output filenames and the entry in the Voxel Studio gallery.

Options passed through to the mesh model (see model_generate). Rarely needed — most of what they tune is quantized away.

Runs use your account credits. View this model’s prices100 credits = $1.00 USD · Charged for successful work.

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Output

A little curiosity. A new creation.

Give Voxel Generator an input and see what it can do. Your result will appear here.

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