The Global Game Jam is a yearly event where thousands of people, spread across hundreds of local sites around the world, each build a game from scratch in about 48 hours around one theme that nobody knows in advance. If you have never jammed before, it is one of the friendliest places to start: teams form on the spot, beginners are welcome and the goal is a finished, playable game rather than a polished product. This guide explains how the event works, what the numbers and past themes look like, and how to plan your weekend so you actually submit something.
What is the Global Game Jam?
A game jam is an event where participants make a game, usually a video game, from nothing in a short, fixed amount of time. The Global Game Jam (GGJ) is the biggest of these held in physical locations. It is run by Global Game Jam, Inc., a US non-profit charity based in San Luis Obispo, California, and it relies on more than a thousand volunteers to run the local sites.
The idea came from the Nordic Game Jam. Susan Gold, Ian Schreiber, Gorm Lai and Foaad Khosmood created the Global Game Jam under the International Game Developers Association’s education group, and the first edition ran from January 30 to February 1, 2009, at 53 locations, where 1,650 participants made 370 games, according to its Wikipedia entry. By 2012 it was recognised by Guinness World Records as the largest game jam in the world.
The “global” part means distributed. There is no single venue. Universities, studios, libraries and community groups each host a site, and every site works from the same theme at roughly the same time. Some sites are online. Participants range from professional developers to students, teachers, artists and people who have never made a game, and board games are as valid as digital ones.
How the Global Game Jam works: theme, 48 hours and diversifiers
The classic format runs for 48 hours in each time zone, starting at 5 PM on the first day and ending at 5 PM two days later. The recommended schedule looks like this, though sites are free to adapt it:
- Theme reveal. Everyone receives the same theme at the start. Past themes include “Extinction” (2011), “Repair” (2020), “Bubble” (2025) and “Mask” (2026).
- Brainstorm and pitch. People share rough ideas and pitch them to the room.
- Team forming. Small teams gather around the pitches they like. You do not need to arrive with a team.
- Build. Development runs until about 3 PM on the final day.
- Present. The last couple of hours are for showing games to each other and uploading them to the jam site.
Alongside the theme, you get a list of optional “diversifiers”, sometimes called achievements. These are extra constraints, such as a specific control scheme or accessibility goal, designed to push your design somewhere unexpected. They are not required, but they are a good tiebreaker when your team is stuck between two ideas.
Recent editions have published a week-long window (2025 ran January 20 to 26) and 2022 stretched to ten days, so check your local site’s page for its actual hours. The 48-hour sprint is still the core experience at most in-person sites.
Who owns what you make?
Games submitted to the Global Game Jam are released under the Creative Commons Non-Commercial Share-Alike 3.0 licence. The intellectual property stays with the creators, the GGJ may use any game for promotion, and every entry is archived on the jam’s website, often with source code. If your team wants to turn the prototype into a commercial game later, agree on ownership before the jam ends.

Global Game Jam themes and numbers by year
The event grew quickly, dipped during the online-only 2021 edition and has since passed its old records. These figures come from the GGJ’s Wikipedia history.
| Year | Theme | Locations | Games made |
|---|---|---|---|
| 2009 | “As long as we have each other, we will never run out of problems” | 53 | 370 |
| 2012 | An image of an Ouroboros | 242 | 2,209 |
| 2019 | “What home means to you” | 860 | 9,010 |
| 2020 | “Repair” | 934 | 9,601 |
| 2021 | “Lost and Found” (online only) | 585 | 6,383 |
| 2024 | “Make Me Laugh” | 796 | 9,964 |
| 2025 | “Bubble” | 795 | 12,098 |
| 2026 | “Mask” | Theme announced; see the GGJ archive for results |
Two patterns are worth noticing. Themes are deliberately loose, often a phrase, an image or even a sound (2013’s theme was the sound of a heartbeat), so any genre can fit. And the number of games per site keeps rising: 2025 produced more games than 2020 from fewer locations, which suggests teams are getting smaller and tools are getting faster.
Is the Global Game Jam the biggest game jam?
For in-person events, yes. In 2025 the Global Game Jam had 35,371 registered participants at 795 sites in 97 countries, and in 2024 it reached all seven continents for the first time. No other jam runs a comparable network of physical sites.
Other jams are huge in a different way. Ludum Dare and the GMTK Game Jam are mostly online, solo-friendly events where you work from home and submit through a website. Here is how the formats compare in practice:
| Global Game Jam | Online jams (Ludum Dare, GMTK and similar) | |
|---|---|---|
| Where | Local sites, some online | At home |
| Teams | Usually formed on the spot | Often solo or pre-arranged |
| Feedback | Live presentations to the room | Ratings and comments online |
| Best for | Meeting people, first team project | Practising solo, flexible schedule |
If your goal is to meet other developers or find future collaborators, the Global Game Jam is hard to beat. If you prefer working alone at your own desk, an online jam fits better. Plenty of indie games started life as jam prototypes, so either route can lead somewhere.
How to prepare for the Global Game Jam
You cannot plan the game, because the theme is secret. You can plan everything around it.
Before the weekend
- Register at a site early. Popular sites fill up. Read its schedule, whether it stays open overnight and whether you need to bring your own machine.
- Set up your tools at home. Install and test your engine, version control and any asset tools. Make a throwaway “hello world” build and export it once, so you know the export step works.
- Pick a role. Programmer, artist, designer, audio, writer or producer. Beginners make excellent playtesters and producers; someone has to keep the scope honest.
- Know the rules on pre-made content. Read your site’s rules about pre-made assets, templates and AI-generated content before you rely on any of them, and credit what you use.
During the brainstorm
Write the theme in the middle of a sheet and list ten literal meanings, then ten sideways ones. For “Mask”, literal ideas are disguises and masquerade balls; sideways ideas are noise masking a sound, a gas mask in a polluted world, or a mask that hides part of the screen. The sideways ideas usually make better jam games because fewer teams pick them.
Then apply one test: can you describe the core action in a single verb? “Swap masks to change your abilities” passes. “An open-world mystery about identity” does not, at least not in 48 hours.





