If you want to learn how to make a video game on Google Slides, the whole trick is one feature: any shape, image or piece of text on a slide can link to another slide in the same deck. Chain enough of those links together and a presentation stops being a lecture and becomes a game where the player chooses what happens next. Teachers use it for quiz shows, kids use it for adventure stories, and game-jam hobbyists use it as a zero-install way to prototype branching ideas. This guide covers the core technique, the game types that work, a worked example, how to share or record your game, and what to do once you outgrow Slides.
Can you really make a video game in Google Slides?
Yes, within limits. A Google Slides game is a nonlinear presentation: instead of moving from slide 1 to slide 2 to slide 3, the player clicks a button and jumps to whichever slide that button links to. That is enough to build anything driven by choices and screens, such as story games, trivia, board games and point-and-click puzzles.
What Slides cannot do is remember things or move things on its own. There are no variables (stored values like a score or health), no timers you can react to, no keyboard controls beyond flipping slides, and no physics. Real video game development combines programming, art, design and sound; Slides gives you the art and design parts, and fakes the programming with links. Knowing that boundary up front saves you from planning a platformer that the tool can never run.
The upside is real, though. Everyone with a Google account already has Slides, it works in a browser and on Chromebooks, and you can share a playable game with a single link. For a first project, that is hard to beat.
How to make a video game on Google Slides: the core technique
Every slide game, from a five-question quiz to a 60-slide adventure, uses the same five steps. Here is how to make a video game on Google Slides from a blank deck.
1. Map the game before you open Slides
Draw boxes on paper, one per screen, with arrows for each choice. A box is a slide; an arrow is a link. Number the boxes. This map is your design document, and it stops you from creating dead ends where a slide has no way out.
2. Build one slide per screen
Start with a blank deck and use the Title Only or Blank layout so placeholder text does not get in the way. Create your title slide, an instructions slide, then every screen from your map. Rename nothing yet; just keep the slide order matching your numbers so linking is easy.
3. Add buttons and link them
Draw a shape for each choice (rounded rectangles read clearly as buttons), type the choice on it, then select the shape and use Insert, then Link (or Ctrl+K on Windows, Cmd+K on Mac). Choose the option to link to a slide in this presentation and pick the target slide. Linking the whole shape, rather than just the text, gives players a bigger area to click.
4. Stop accidental slide advances
In Present mode, clicking anywhere that is not a link, or pressing an arrow key, moves to the next slide in order. This is the most common way slide games break. Two fixes help: make buttons large, and put a “buffer” slide after each choice slide that says “Pick a button!” with a single link back. A stray click then lands somewhere harmless.
5. Test every path in Present mode
Links do not jump while you are editing. Press Present (or Slideshow) and play every route from your map, ticking off arrows as you go. Fix any link that lands on the wrong slide, then test again.

Five game types that work well in Slides
Once you know how to make a video game on Google Slides, the question becomes what kind. These formats fit the tool’s strengths.
- Choose-your-own-adventure: each slide is a scene with two or three choices. Easy to start, easy to expand, and the best fit for the link system.
- Quiz show: a board of category tiles linking to question slides, with answer buttons that link to “Correct” or “Try again” slides. Players keep score on paper.
- Board game: one slide holds the board; a dice slide shows a number, and players move tokens by dragging shapes in edit mode, or track spaces on paper in Present mode.
- Hidden picture: place small transparent shapes over objects in an illustration and link each to a “Found it!” slide. Missing clicks advance to a buffer slide that sends players back.
- Escape room: rooms are slides, clues are linked objects, and a code is entered by clicking digit buttons in sequence, where only the right sequence of slides leads to the exit.
Templates for these exist all over the web, but building your own is where you learn. If you want art beyond clip art, generate scene illustrations with AI Image Gen and paste them in as slide backgrounds.
A worked example: a 10-slide dungeon escape
Here is a small complete game you can build in an afternoon. It shows how to make a video game on Google Slides that feels like a game rather than a quiz, and it introduces a trick for faking memory.
| Slide | Screen | Buttons and links |
|---|---|---|
| 1 | Title: “Dungeon Escape” | Play → 2 |
| 2 | Buffer: “Pick a button!” | Back → 3 |
| 3 | Dark cell, torch on wall | Grab torch → 4, Shout for help → 9 |
| 4 | Cell, lit, loose stone visible | Pull stone → 5 |
| 5 | Tunnel fork | Left → 6, Right → 7 |
| 6 | Flooded passage | Swim → 9, Go back → 5 |
| 7 | Locked gate, key on hook | Take key → 8 |
| 8 | Moonlit exit: “You escaped!” | Play again → 1 |
| 9 | “The guard caught you.” | Try again → 3 |
| 10 | Credits | Title → 1 |
The faked memory lives in slides 3 and 4. Slide 4 is a copy of the cell slide with the torch removed and the room brightened, so the game “remembers” you took the torch by showing a different version of the room. That is the core hack of every bigger slide game: duplicate a slide for each state. It works, but it multiplies fast. Two items give you four versions of a room; five items give you 32. That is the point where most slide projects stall.
Mistakes that break slide games
- Linking only the text on a button, so clicks on the edge of the shape fall through and advance the slide.
- Forgetting a way back from a “wrong answer” slide, which strands the player.
- Sharing an editable link, which lets players see every slide in the sidebar and spoil the game.
- Testing in edit mode, where links behave differently than in Present mode.
- Using huge background images, which make the deck slow to load on school Chromebooks.





