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Voxel Studio

Voxel everything.
Rig it.
Animate it.

Voxel Studio turns text prompts, images, or uploaded 3D models into game-ready voxel assets. Generate, voxelize, edit, rig, animate, and export from one focused creation flow.

Voxel Studio workflow: text, image, or 3D input becomes a riggable goblin character, then voxelized, rigged, animated, and exported
Early Supporter Access

Lifetime pass to the Sorceress Game Creation Suite

How it works

From any source to rigged voxel asset.

Voxel Studio combines AI generation, voxel conversion, editing, rigging, animation, and export. You can use the whole pipeline or jump directly into the stage that matches the asset you already have.

STEP 01

Start from text, image, or 3D

Voxel Studio does not force you into one starting point. Type a prompt, upload a reference image, or bring an existing 3D file. The AI model produces the base form, then Voxel Studio converts it into a clean voxel creation you can keep editing.

  • Text-to-voxel for brand-new ideas
  • Image-to-voxel for concept art and references
  • 3D-to-voxel for existing models
  • Batch labels and saved job history
Voxel Studio diagram showing three inputs labeled TEXT PROMPT, IMAGE REFERENCE, and 3D MODEL UPLOAD converging into a voxel crystal golem
STEP 02

Voxelize, edit, and rig

Once the asset is voxelized, you can inspect it in the editor, paint voxels, adjust the shape, and prepare it for motion. Humanoid characters can use the automatic rigging flow; spiders, beasts, and other creatures can move through the multi-leg procedural rigging tools.

  • Voxel paint, shape edits, and palette control
  • Automatic humanoid rigging
  • Procedural multi-leg rigging for creatures
  • Saved rigged characters you can reopen later
Voxel Studio editor diagram with a voxel creature, color palette, paint tools, humanoid rig, and multi-leg rig overlays
STEP 03

Animate by prompt, export anywhere

Describe the motion in plain English, generate animation clips for rigged voxel characters, and export the result into the format your project needs. GLB works in modern 3D engines, VOX works in MagicaVoxel-style pipelines, and WGVOX keeps the asset native to WizardGenie and Sorceress voxel runtimes.

  • Text motion prompts for rigged voxel characters
  • Walk, idle, attack, cast, and creature locomotion workflows
  • GLB, VOX, and WGVOX export paths
  • Built for engines and AI-generated games
Voxel Studio diagram showing a text motion prompt, a voxel knight walk cycle, and GLB, VOX, and WGVOX export badges
Three ways in

Start where your asset already exists.

Prompt from scratch, use a visual reference, or upload a model you already own. Voxel Studio is built for real game workflows, where not every asset starts from the same place.

Voxel Studio text-to-voxel card showing a crystal golem guardian prompt becoming a voxel crystal golem

Text prompts

Describe a character, creature, building, prop, or pickup and generate a voxel-ready model from scratch.

Voxel Studio image-to-voxel card showing a mushroom-house reference image converted into a voxel asset

Image references

Start from concept art, a sketch, or a generated image and convert the subject into a textured voxel asset.

Voxel Studio 3D-to-voxel card showing GLB, FBX, OBJ, and STL file uploads converted into a rigged voxel robot

3D model uploads

Bring your own GLB, GLTF, FBX, OBJ, or STL and voxelize it into a riggable game asset.

Perfect for

What people use it for.

Voxel Studio is for the full voxel game asset set: characters, creatures, buildings, worlds, props, pickups, weapons, and loot. Generate the asset, edit it in voxel form, then decide whether it stays static or becomes a rigged animated character.

Four labeled Voxel Studio use cases: characters, creatures, buildings and worlds, and items and pickups
Voxel heroes, NPCs, and enemiesCreatures with humanoid or multi-leg rigsBuildings, terrain pieces, and worldsWeapons, pickups, props, and loot
Exports

Voxel assets that leave the studio cleanly.

Voxel Studio supports the formats that matter for voxel games: GLB for game engines and web runtimes, VOX for voxel-art tools, and WGVOX for WizardGenie and Sorceress-native voxel projects.

Voxel Studio export diagram showing GLB, VOX, and WGVOX assets flowing into Unity, Godot, Three.js, MagicaVoxel, WizardGenie, and custom engines
  • GLB for Unity, Godot, Three.js, Babylon.js, and custom 3D games
  • VOX for MagicaVoxel-style editing and voxel art pipelines
  • WGVOX for WizardGenie and Sorceress voxel runtimes
  • Saved voxel JSON for reopening generated assets
  • Rigged character records with thumbnails and metadata
  • Engine-ready scale, palette, and geometry exports
Plays nice with
UnityGodotThree.jsBabylon.jsMagicaVoxelWizardGenieCustom enginesAI vibe-coded games

GLB handles modern engines, VOX keeps the asset friendly for voxel-art tools, and WGVOX preserves the native Sorceress voxel runtime format.

Common questions

Everything you might be wondering.

Short answers to the questions that come up when people first see text-to-voxel, image-to-voxel, and 3D-to-voxel in one place.

01What can Voxel Studio generate?+
Characters, creatures, buildings, terrain props, weapons, pickups, rocks, trees, dungeon pieces, sci-fi objects, and other game-ready voxel assets. It works best when the subject has a clear silhouette.
02Can I start from an image?+
Yes. Upload concept art, a sketch, a generated image, or a reference render and Voxel Studio can convert it into a voxel asset you can edit, rig, and export.
03Can I upload my own 3D model?+
Yes. Voxel Studio accepts common 3D model files including GLB, GLTF, FBX, OBJ, and STL. Upload the model, voxelize it, then continue into editing, rigging, and export.
04Does it support rigging?+
Yes. Voxel Studio supports automatic humanoid rigging for character-shaped assets and procedural multi-leg rigging for creatures through the Procedural Walk workflow.
05What export formats does it support?+
Voxel Studio exports GLB for modern game engines, VOX for voxel-art workflows, and WGVOX for WizardGenie and Sorceress-native voxel runtimes.
06How long does one voxel asset take?+
Usually about 2-4 minutes for a generated asset, depending on the source input and model complexity. Voxel editing and export are much faster once the generation is complete.
Start Building

Get building. Today.

Describe the game you want, or dive into the full studio. $49 one-time — and every future tool we ship is included.

Early supporter pricing. Limited availability.