Voxel everything.
Rig it.
Animate it.
Voxel Studio turns text prompts, images, or uploaded 3D models into game-ready voxel assets. Generate, voxelize, edit, rig, animate, and export from one focused creation flow.

From any source to rigged voxel asset.
Voxel Studio combines AI generation, voxel conversion, editing, rigging, animation, and export. You can use the whole pipeline or jump directly into the stage that matches the asset you already have.
Start from text, image, or 3D
Voxel Studio does not force you into one starting point. Type a prompt, upload a reference image, or bring an existing 3D file. The AI model produces the base form, then Voxel Studio converts it into a clean voxel creation you can keep editing.
- Text-to-voxel for brand-new ideas
- Image-to-voxel for concept art and references
- 3D-to-voxel for existing models
- Batch labels and saved job history

Voxelize, edit, and rig
Once the asset is voxelized, you can inspect it in the editor, paint voxels, adjust the shape, and prepare it for motion. Humanoid characters can use the automatic rigging flow; spiders, beasts, and other creatures can move through the multi-leg procedural rigging tools.
- Voxel paint, shape edits, and palette control
- Automatic humanoid rigging
- Procedural multi-leg rigging for creatures
- Saved rigged characters you can reopen later

Animate by prompt, export anywhere
Describe the motion in plain English, generate animation clips for rigged voxel characters, and export the result into the format your project needs. GLB works in modern 3D engines, VOX works in MagicaVoxel-style pipelines, and WGVOX keeps the asset native to WizardGenie and Sorceress voxel runtimes.
- Text motion prompts for rigged voxel characters
- Walk, idle, attack, cast, and creature locomotion workflows
- GLB, VOX, and WGVOX export paths
- Built for engines and AI-generated games

Start where your asset already exists.
Prompt from scratch, use a visual reference, or upload a model you already own. Voxel Studio is built for real game workflows, where not every asset starts from the same place.

Text prompts
Describe a character, creature, building, prop, or pickup and generate a voxel-ready model from scratch.

Image references
Start from concept art, a sketch, or a generated image and convert the subject into a textured voxel asset.

3D model uploads
Bring your own GLB, GLTF, FBX, OBJ, or STL and voxelize it into a riggable game asset.
What people use it for.
Voxel Studio is for the full voxel game asset set: characters, creatures, buildings, worlds, props, pickups, weapons, and loot. Generate the asset, edit it in voxel form, then decide whether it stays static or becomes a rigged animated character.

Voxel assets that leave the studio cleanly.
Voxel Studio supports the formats that matter for voxel games: GLB for game engines and web runtimes, VOX for voxel-art tools, and WGVOX for WizardGenie and Sorceress-native voxel projects.

- GLB for Unity, Godot, Three.js, Babylon.js, and custom 3D games
- VOX for MagicaVoxel-style editing and voxel art pipelines
- WGVOX for WizardGenie and Sorceress voxel runtimes
- Saved voxel JSON for reopening generated assets
- Rigged character records with thumbnails and metadata
- Engine-ready scale, palette, and geometry exports
GLB handles modern engines, VOX keeps the asset friendly for voxel-art tools, and WGVOX preserves the native Sorceress voxel runtime format.
Everything you might be wondering.
Short answers to the questions that come up when people first see text-to-voxel, image-to-voxel, and 3D-to-voxel in one place.
01What can Voxel Studio generate?+
02Can I start from an image?+
03Can I upload my own 3D model?+
04Does it support rigging?+
05What export formats does it support?+
06How long does one voxel asset take?+
Get building. Today.
Describe the game you want, or dive into the full studio. $49 one-time — and every future tool we ship is included.
Early supporter pricing. Limited availability.