Back to Sorceress
3D to 2D

3D assets.
2D sprite
sheets.

Render any animated 3D model into transparent 2D sprite sheets from any camera angle, then export the engine metadata your game needs.

3D to 2D workflow showing model import, animation choice, camera angle setup, and sprite sheet export
Early Supporter Access

Lifetime pass to the Sorceress Game Creation Suite

See 3D to 2D in action

Watch a rigged 3D model bake into a 2D sprite sheet.

How it works

From 3D animation to 2D game asset.

3D to 2D is for creators who already have a 3D asset but need a lightweight 2D pipeline: choose the model, animation, camera, framing, smoothing, anchors, and metadata export.

STEP 01

Import your animated 3D model

Upload an FBX, GLB, or GLTF model with animation clips. 3D to 2D brings the model into an orthographic viewport so you can choose which animation to capture and prepare it for sprite rendering.

  • FBX, GLB, and GLTF import paths
  • Idle, walk, run, attack, and cast animation clips
  • FBX embedded texture extraction and skeleton repair helpers
  • Orthographic 3D viewport ready for capture
3D to 2D import diagram showing FBX, GLB, and GLTF upload, an animated red-haired sorceress 3D model, and animation clips
STEP 02

Capture any angle or direction

Pick the animation, then capture it from the camera angle your 2D game needs. Render front, side, back, isometric, custom angles, or a full 16-direction set from the same 3D animation.

  • Animation clip selection with frame count and FPS
  • Camera azimuth, elevation, zoom, and snap controls
  • Front, side, back, isometric, and 16-direction capture
  • Lighting, outline, shadow, and render-size controls
3D to 2D capture diagram showing the same red-haired 3D character captured from front, side, back, isometric, and 16-direction views
STEP 03

Render animated sprite sheets

Render transparent frames from the 3D viewport, pack them into animated sprite sheets, smooth single-frame flicker, set anchors, and export the metadata your engine or AI coding assistant needs.

  • Transparent PNG sprite sheets
  • Anchor, root-motion, padding, and temporal smoothing controls
  • Universal JSON and engine-specific metadata exports
  • Built-in test drive for previewing the result
3D to 2D export diagram showing the same red-haired 3D character rendered into transparent 2D walk, cast, attack, and idle sprite sheets
Capture workflow

Render exactly the frames your game needs.

Turn one animated model into side-view sprites, top-down monsters, isometric characters, rotating objects, or engine-ready directional sheets.

FBX, GLB, and GLTF animated model import interface

Import Models

Bring in rigged or animated 3D assets with clips ready to capture.

Camera angle and animation capture interface

Capture Views

Render the same clip from any orthographic angle, including saved directional and isometric views.

Sprite sheet and engine metadata export interface

Export Metadata

Ship PNG sheets with JSON, Phaser, Godot, Unity, Unreal, CSS, or AI coding metadata.

Perfect for

What people use it for.

Use 3D to 2D for character sprite animations from any direction, isometric and 16-direction captures, monsters and creatures, equipment, inventory icons, items, props, and environment assets that need to live in a 2D game.

Four labeled 3D to 2D use cases: character sprite animations, any angle and any direction, monsters and creatures, and items plus environment assets
Character sprite animationsAny angle and 16-direction capturesMonsters, creatures, attacks, and castsItems, inventory, equipment, and environments
Exports

Ready for real projects.

3D to 2D exports transparent PNG sprite sheets plus metadata for real engines, web games, and AI coding workflows.

3D to 2D export diagram showing PNG sprite sheets and JSON, Phaser, Godot, Unity, Unreal, CSS, and AI coding metadata
  • Transparent PNG sprite sheets
  • Universal JSON animation metadata
  • Phaser 3 atlas JSON
  • Godot 4 SpriteFrames .tres files
  • Unity C# importer scripts
  • Unreal Paper2D, CSS, and AI prompt exports
Plays nice with
UnityGodotPhaserUnrealWeb gamesAI vibe-coded gamesWizardGenieCustom engines

The rendered sprites are PNG-based, while the optional metadata helps your engine understand frame regions, anchors, FPS, loops, and directional views.

Common questions

Everything you might be wondering.

Short answers before you open the tool.

01What model formats can I upload?+
3D to 2D supports FBX, GLB, and GLTF imports through Three.js loaders. It also includes helpers for FBX skeleton repair and embedded texture extraction.
02Can it render animated models?+
Yes. If your model has animation clips, you can select a clip, choose FPS and frame count, preview the motion, and render it into transparent frames or a sprite sheet.
03Can I make directional sprites?+
Yes. Set camera azimuth, elevation, zoom, and saved view presets to capture front, side, back, isometric, or custom camera angles for the same animation.
04What export formats are included?+
The core visual output is transparent PNG sprite sheets. Metadata exports include Universal JSON, Phaser atlas JSON, Godot SpriteFrames .tres, Unity C# importer scripts, Unreal Paper2D guidance, CSS, and AI prompt exports.
05Can I control sprite anchors?+
Yes. The renderer tracks root anchors and exposes anchor position, frame padding, root-motion lock, and consistent sizing controls so sprites line up correctly in-engine.
06Does it reduce flicker?+
Yes. The temporal smoothing pass can remove single-frame pixel outliers across rendered frame sequences, which helps 3D renders read better as 2D animation.
Start Building

Get building. Today.

Describe the game you want, or dive into the full studio. $49 one-time — and every future tool we ship is included.

Early supporter pricing. Limited availability.