Type an idea.
Get a rigged,
animated 3D hero.
3D Studio is a four-stage AI pipeline that turns a plain sentence into a fully rigged, fully animated, game-ready 3D character. Generate, convert to 3D, rig automatically, and animate — exported as a single universal GLB that drops straight into every modern engine.

Then weight paint, animate by prompt, and export to any engine.

Watch the pipeline turn a prompt into a rigged 3D hero.
From prompt to rigged hero in four stages.
3D Studio chains every step of a modern 3D character pipeline — image gen, image-to-3D, automatic rigging, weight refinement, and text-to-animation — into one continuous workflow. Every stage is also a standalone tool, so you can drop in at any step with art or models you already have.
Generate your character with AI
Start in the unified image-gen panel. Type a short prompt — 'female warrior, red hair, fantasy armor' — pick any art style, and the AI returns a clean concept-art portrait ready for the next stage. Every leading image model is right there in one panel: Nano Banana Pro, GPT Image 2, Grok Imagine, Seedream 5, Flux 2 Pro.
- Every leading image model, unified in one panel
- Reference-image input for character consistency
- Built-in expand, inpaint, and upscale
- Or skip this step and bring your own image

Convert your image into a 3D model
One click runs your image through our image-to-3D pipeline and produces a fully textured 3D mesh — clean topology, baked diffuse texture, ready for the next stage. No Blender, no ZBrush, no manual retopo. The studio shows you the model in a live three.js viewport so you can rotate, inspect, and re-roll until it's right.
- Single image to fully textured 3D in one click
- Clean game-ready topology + baked textures
- Live 3D viewport with rotate / inspect / zoom
- Re-roll and re-mesh until you're happy

Automatic rigging + weight-paint refinement
3D Studio's automatic rigging system drops a clean humanoid skeleton into the model with industry-standard bone names — head, spine, arms, legs, fingers — and computes per-vertex weights automatically. The Refine tab opens a paint-style weight editor so you can fix any tricky spots (long hair, capes, oversized armor) with a brush instead of a spreadsheet.
- Automatic humanoid skeleton with standard bone names
- Per-vertex weight painting computed for you
- Brush-based weight refinement when you need it
- Multi-leg creatures? Hand off to Procedural Walk

Animate by prompt, export anywhere
Type the motion in plain English — 'idle breathing', 'walk cycle', 'cast a spell', 'two-handed sword swing'. Text-to-Animation generates an on-model clip and bakes it onto the skeleton. Then export the rigged, animated character as a single universal GLB — the format every modern engine reads natively, from Unity and Unreal to Godot, Three.js, Babylon.js, and AI vibe-coded games.
- Text-to-motion: any animation in plain English
- Stack multiple animation clips on one rig
- One-click GLB export — universal across every engine
- Drops straight into Unity, Unreal, Godot, Three.js & more

Every leading AI 3D model generator. One panel.
Hunyuan 3D, Meshy, Microsoft TRELLIS, Hyper3D Rodin, Tripo — the entire top tier of image-to-3D generators, side by side in one studio. No comparing platforms, no juggling subscriptions, no guessing which one is best for your character. Pick a generator per asset and switch in one click.





No per-platform subscriptions and no juggling separate accounts. We add new AI 3D model generators the moment they ship.
What people use it for.
Generate every kind of 3D asset your game needs — not just heroes. Characters, NPCs, and enemies. Trees, rocks, and environment props. Swords, shields, and weapons. Armor, potions, and loot. Same pipeline, same one-click GLB export, ready for any engine.

Drop into any 3D engine.
Every asset exports as a single universal GLB — the one 3D format every modern engine reads natively. Skeletons use industry-standard humanoid bone names, so retargeting onto existing animation libraries works out of the box. Even AI vibe-coded games (Three.js, Babylon.js) load GLB straight from disk.

- Universal GLB — readable by every modern 3D engine
- Rigged humanoid skeleton with industry-standard bone names
- Embedded animation clips on every export
- PNG texture atlas baked into the GLB
- Engine-ready scale, axis, and pivot
- Drops straight into AI vibe-coded games (Three.js, Babylon.js)
Plus anything that reads GLB — basically every modern 3D pipeline, including AI vibe-coded games.
Additional tools in the 3D pipeline.
3D Studio focuses on humanoid characters. For multi-legged creatures and bringing rigged 3D into a 2D game, there's a dedicated tool — same scene graph, same export formats.

Automatically rig and IK-walk any creature.
Two legs, four legs, six legs, eight legs — drop in the mesh and Procedural Walk automatically rigs the skeleton and generates a believable IK walk cycle on uneven terrain.
Explore Procedural Walk
Bake any rigged 3D into a 2D sprite sheet.
Take any character you've built in 3D Studio, point the camera, and bake out a perfectly aligned 2D sprite sheet from any angle — for top-down, side-scroller, or isometric games.
Explore 3D to 2DEverything you might be wondering.
Short answers to the questions we hear most often. If yours isn't here, drop us a line — we read everything.
01Do I need any 3D modeling skill?+
02Can I bring my own character art?+
03Can I upload my own 3D model?+
04What art styles are supported?+
05What kind of rig does it support?+
06What engines does the export work in?+
07How long does one character take?+
Get building. Today.
Describe the game you want, or dive into the full studio. $49 one-time — and every future tool we ship is included.
Lifetime access · Every future tool included