Build with Seed Audio 1.0
Make your first request
Use your Sorceress API key on your server. The playground uses your signed-in account; your application uses the same model with an API key.
curl -X POST 'https://sorceress.games/api/v1/tools/sfx_generate' \
-H 'Authorization: Bearer $SORCERESS_API_KEY' \
-H 'Content-Type: application/json' \
-d '{
"prompt": "<prompt>"
}'Inputs & settings
promptstringRequiredDescription of the sound effect (e.g. "heavy wooden door creaking open"). Max 1800 chars (500 for suno-sounds).
targetDurationnumberseed-audio only: approximate length in seconds (1-120). Default 3. You are billed 1 credit per second of finished audio.
loopbooleansuno-sounds only: match the head and tail so the sound can repeat seamlessly. Ideal for ambience and engine loops.
Full input schema
{
"required": [
"prompt"
],
"properties": {
"prompt": {
"type": "string",
"title": "prompt",
"description": "Description of the sound effect (e.g. \"heavy wooden door creaking open\"). Max 1800 chars (500 for suno-sounds)."
},
"targetDuration": {
"type": "number",
"title": "target Duration",
"description": "seed-audio only: approximate length in seconds (1-120). Default 3. You are billed 1 credit per second of finished audio."
},
"loop": {
"type": "boolean",
"title": "loop",
"description": "suno-sounds only: match the head and tail so the sound can repeat seamlessly. Ideal for ambience and engine loops."
}
}
}Results, saved runs & billing
Media requests return a job ID. Poll GET /api/v1/jobs/:id until it succeeds or fails; keep the same ID while it is processing. Long chat requests can also return a saved job to poll. Completed outputs are stored in your account, and successful work is billed using your model's current rates.
A multi-step workflow may include separately billed successful actions. If a connection drops, check your saved run before submitting it again.





