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Tileset Forge

AI art.
Perfect
tilesets.

Tileset Forge turns rough AI art and messy tile sheets into clean, aligned, tile-grid-perfect assets ready for your 2D engine.

Tileset Forge workflow showing raw AI art becoming detected, cleaned, aligned, and exported as a game-ready tileset
Early Supporter Access

Lifetime pass to the Sorceress Game Creation Suite

See Tileset Forge in action

Watch raw AI art become a clean, aligned game tileset.

How it works

From rough sheet to usable tileset.

Tileset Forge handles the practical cleanup work between a beautiful generated image and a real game asset: detection, chroma cleanup, edge repair, grid testing, map preview, and export.

STEP 01

Detect tiles from rough sheets

Upload an AI-generated sheet, concept image, or messy tileset and let Tileset Forge identify connected tile components. It can auto-detect the background color, filter by minimum size and aspect ratio, and build a palette of extracted tiles.

  • Automatic background color detection
  • Connected-component tile detection
  • Minimum size and aspect-ratio filtering
  • Multiple source sheets in one project
Tileset Forge diagram showing raw AI terrain art with detected tile components and a tile palette
STEP 02

Clean edges and align every cell

Clean the pixels that usually make AI tiles unusable: background halos, dark transparent edges, odd crop bounds, and uneven cell sizes. Then fit each tile into a clean target size with anchors, stretch modes, overscale, flips, and rotation.

  • Global or flood chroma key cleanup
  • Edge chroma, edge trim, alpha threshold, and edge expansion
  • Fill, fit-width, fit-height, and original fit modes
  • Anchor, nudge, overscale, rotate, and flip controls
Tileset Forge cleanup diagram showing chroma key, edge chroma, edge trim, alpha cleanup, and tile fitting controls
STEP 03

Preview maps and export sheets

Test the tiles in a real grid before you export. Paint, erase, clone, marquee-select, copy, paste, and preview square or diamond maps to catch spacing and edge issues before they reach your game.

  • Stamp, erase, clone, marquee, and grid editing tools
  • Square and diamond map previews
  • Project saves for reopening tile work
  • PNG tileset and optional normal-map export
Tileset Forge preview diagram showing tile palette, stamp tools, editable map grid, and export sheet
Pipeline

Everything that makes tiles actually usable.

AI can make beautiful tile art. Tileset Forge makes it aligned, cropped, transparent, padded, testable, and ready to import.

Raw AI-generated tileset art being detected into components

Raw AI Art

Start from rough AI sheets, tile concepts, terrain batches, or old art that needs cleanup.

Tile cleanup controls for chroma, edge trim, alpha, and alignment

Cleanup Controls

Remove backgrounds, fix edge pixels, align cells, pad borders, and normalize tile sizes.

Tile palette painted into an editable map preview grid

Playable Preview

Paint a quick map with stamp, clone, erase, copy, and paste tools before exporting.

Perfect for

What people use it for.

Use Tileset Forge for terrain sheets, dungeon floors, walls, doors, traps, props, decor, pickups, square maps, and isometric tile sets.

Four labeled Tileset Forge use cases: terrain tiles, dungeon floors, props and decor, and isometric maps
Terrain, cliffs, paths, and waterDungeon floors, walls, doors, and trapsProps, decor, signs, crates, and pickupsSquare and isometric map tiles
Exports

Ready for real projects.

Export clean PNG tile sheets and optional normal maps that fit into existing 2D pipelines, with project saves for later cleanup passes.

Tileset Forge export diagram showing PNG tileset, normal map, and project save flowing into Unity, Godot, Phaser, Tiled, RPG Maker, WizardGenie, and custom engines
  • Clean PNG tileset sheets
  • Optional normal maps from tile color data
  • Edge padding for cleaner filtering in engines
  • Saved project records for later editing
  • Square and diamond grid test previews
  • Tile-grid-perfect assets for 2D games
Plays nice with
UnityGodotPhaserTiledRPG MakerWizardGenieConstructCustom engines

Tileset Forge output is plain PNG-based game art, so it can move into practically any 2D engine or map editor.

Common questions

Everything you might be wondering.

Short answers before you open the tool.

01Does Tileset Forge generate the original art?+
Tileset Forge is focused on turning existing art into usable tilesets. You can start with AI-generated art, hand-made art, or rough tile sheets, then detect, clean, align, preview, and export the tiles.
02Can it remove backgrounds from AI tiles?+
Yes. It includes automatic background detection, global and flood chroma key modes, edge chroma cleanup, edge trimming, alpha cleanup, and edge expansion controls.
03Can I preview the tiles before export?+
Yes. Tileset Forge includes a map preview where you can stamp, erase, clone, marquee-select, copy, paste, and test both square and diamond grids.
04What tile sizes are supported?+
You choose the output tile width and height. The tool can fill, fit width, fit height, keep original fit, anchor, nudge, rotate, flip, and overscale tiles into that cell size.
05What does it export?+
It exports clean PNG tileset sheets and can also generate optional normal maps. Projects can be saved so you can reopen and keep adjusting the tiles.
06Why does edge padding matter?+
Edge padding fills transparent pixels near opaque tile edges with nearby color, which prevents dark outlines or filtering artifacts in engines like Unity, Godot, and Unreal.
Start Building

Get building. Today.

Describe the game you want, or dive into the full studio. $49 one-time — and every future tool we ship is included.

Early supporter pricing. Limited availability.