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Pixel Snap

AI art.
Video frames.
Real pixel art.

Pixel Snap turns AI-generated images, uploaded art, and video frames into crisp game-ready pixel art with background cleanup, palette control, frame alignment, test-drive preview, and sprite sheet export.

Pixel Snap workflow showing AI image or video source cleaned, snapped to real pixel art, and exported as a sprite sheet
Early Supporter Access

Lifetime pass to the Sorceress Game Creation Suite

Before and after

The difference is real pixels, not a soft filter.

Pixel Snap is for creators who start with AI art or video and need assets that behave like game sprites: clean silhouettes, controlled colors, stable frames, and transparent exports.

Before and after comparison of smooth AI art converted into true pixel art with transparent output
No blurLimited paletteTransparent outputGame-ready sheets
How it works

From AI source to pixel sprite sheet.

Pixel Snap combines image generation, uploads, video frame extraction, background cleanup, SpriteFusion pixel snapping, frame alignment, and export into one focused workflow.

STEP 01

Start from AI art, uploads, or video frames

Create a character with the built-in image models, upload an image, or bring in a video clip. Pixel Snap can work on a single still or extract selected frames from a video before conversion.

  • AI image generation workflow
  • Image and video upload
  • Video frame extraction and selection
  • Green-screen prompt starters for clean sprites
Pixel Snap source workflow showing AI character generation, image upload, video upload, and selected video frames
STEP 02

Clean the source and snap it to a true pixel grid

Remove the background with CorridorKey or chroma cleanup, then run the SpriteFusion Pixel Snapper pass. Control max colors, pixel size, hard matte behavior, and dark-detail preservation so the final asset is crisp instead of blurred.

  • CorridorKey and chroma background cleanup
  • SpriteFusion pixel-grid snapping
  • Max-color palette control up to 128 colors
  • Pixel-size override, hard matte, and dark-detail controls
Pixel Snap cleanup diagram with background removal, chroma keying, SpriteFusion pixel snapping, max-color controls, and pixel-size controls
STEP 03

Align frames, test the loop, and export

For animation sheets, Pixel Snap keeps frames stable with alignment tools before you export. Preview the loop in the test-drive scene, then download the finished sprite sheet or individual frames for your game.

  • Frame alignment and auto-centering
  • Head and feet anchor workflows
  • Animation preview and test-drive stage
  • PNG sprite sheet and frame export
Pixel Snap export diagram showing auto-aligned animation frames, test-drive preview, PNG sprite sheet, ZIP frames, and metadata
Pixel conversion tools

Built for sprites, not screenshots.

Control the exact pieces that matter for game assets: backgrounds, palettes, pixel size, alignment, preview, and export.

Pixel Snap before and after showing smooth AI fantasy art converted into crisp limited-palette pixel art

Before and after

Turn smooth AI renders into crisp square-pixel assets with no blur, limited palettes, and transparent output.

Pixel Snap controls for background cleanup, palette limits, pixel size, hard matte, and dark-detail preservation

Cleanup and snapping

Clean the source first, then snap it to a controlled pixel grid so the output looks intentional.

Pixel Snap animation alignment, test-drive preview, and sprite sheet export workflow

Animation export

Keep frames aligned, preview the loop, and export the final animation as a transparent sprite sheet.

Perfect for

What people use it for.

Use Pixel Snap to convert AI character art, generated video clips, dialogue portraits, items, equipment, spell effects, cutscene shots, and other generated art into pixel assets that fit a 2D game.

Four Pixel Snap use cases: characters, cutscenes, portraits, and items plus VFX converted into pixel art
AI character art into pixel spritesGenerated video into pixel animationPortraits, items, spells, and VFXGame-ready sheets for 2D engines
Exports

Ready for real projects.

Pixel Snap exports transparent sprite sheets and frame packs that are easy to bring into common engines and coding workflows.

Pixel Snap export graphic showing PNG sprite sheet, ZIP frames, and engine targets including Phaser, Godot, Unity, Unreal, CSS, and AI coding prompts
  • Transparent PNG sprite sheets
  • Individual PNG frame exports
  • ZIP frame packs
  • Rows, columns, FPS, and loop metadata
  • Clean sources for Phaser, Godot, Unity, Unreal, CSS, and AI coding workflows
Plays nice with
PhaserGodotUnityUnrealCSSAI coding prompts

Use the exported rows, columns, FPS, and loop settings to wire the animation into your engine quickly.

Common questions

Everything you might be wondering.

Short answers before you open the tool.

01What is Pixel Snap?+
Pixel Snap is a Sorceress tool for converting AI-generated images, uploaded artwork, or video frames into crisp pixel-art sprites and sprite sheets.
02How is it different from just pixelating an image?+
Pixel Snap is built for game assets. It combines background cleanup, palette limits, true pixel-grid snapping, frame alignment, animation preview, and sprite sheet export instead of only applying a blur-and-downscale filter.
03Can it work with video?+
Yes. Pixel Snap can extract frames from a video, let you choose which frames to keep, clean them, snap them into pixel art, and compose them into an animation sheet.
04Does it make real pixel art?+
Yes. The SpriteFusion pixel snapping pass produces crisp square-pixel output with controlled colors and hard edges, so it is useful for retro game assets instead of soft low-resolution art.
05Can I remove backgrounds?+
Yes. Pixel Snap includes CorridorKey background cleanup and chroma workflows before conversion, so you can prepare transparent sprites and cleaner sprite sheets.
06What can I export?+
You can export transparent PNG sprite sheets, individual frame files, ZIP frame packs, and the practical grid information your game needs, such as rows, columns, FPS, and loop settings.
Start Building

Get building. Today.

Describe the game you want, or dive into the full studio. $49 one-time — and every future tool we ship is included.

Early supporter pricing. Limited availability.