One image.
Full PBR
material.
Create game-ready PBR materials from prompts, generated textures, references, and live controls, then export the complete map stack.

Watch a prompt become a full PBR material stack.
From material idea to complete PBR stack.
Material Forge is a material artist in your browser: describe the surface, generate or adjust the texture, derive the technical maps, preview the result, and export it into your project.
Describe the material you need
Talk to the material assistant like a technical artist. It turns natural language into physically sensible PBR properties for metalness, roughness, normal intensity, emissive glow, opacity, clearcoat, sheen, IOR, transmission, and tiling.
- Natural-language material creation and edits
- Physically accurate PBR property guidance
- Live feedback loop for too shiny, too flat, too dark, and similar tweaks
- Preview on cube, sphere, plane, torus, and other geometry

Generate seamless base textures
Use the image model selector to generate a base color texture from a PBR prompt. Enable seamless mode for repeatable surfaces, or add a reference image when you need a specific style, color, or material source.
- Texture generation through selected image models
- Seamless tileable prompt mode
- Reference-image support where the selected model allows it
- Saved prompt, model, parameters, and material tags

Derive the full PBR map stack
After the base texture is generated, Material Forge derives the rest of the PBR maps automatically. Adjust derive settings for normal strength, roughness contrast, AO intensity, metallic thresholds, emissive masks, and more.
- Base color, normal, roughness, metallic, AO, and emissive maps
- Automatic derivation from the base texture
- Fine controls for normal, AO, roughness, metallic, and emissive behavior
- Texture visibility toggles for preview and export

Texture generation plus technical art controls.
The tool bridges creative prompting and practical PBR setup, so surfaces look right in a real-time engine instead of just looking pretty in a flat image.

Material Assistant
Describe the surface, then refine shine, bump, glow, opacity, and realism through chat.

Texture Generation
Generate base color maps with image models, seamless mode, and reference-image guidance.

PBR Maps
Derive normal, roughness, metallic, ambient occlusion, and emissive maps automatically.
What people use it for.
Use Material Forge for terrain surfaces, stone, rock, brick, metal, armor, sci-fi panels, wood, leather, fabric, glass, lava, runes, crystals, portals, and other game materials.

Ready for real projects.
Material Forge exports complete material packages and texture maps, with saved gallery records and WizardGenie-friendly material payloads.

- WGMAT bundle with texture maps and material settings
- GLB material preview export
- Base color, normal, roughness, metallic, AO, and emissive textures
- Saved materials with thumbnails and tags
- WizardGenie drag-and-drop material payloads
- Unreal, Unity, Godot, Blender, and web workflows
WGMAT keeps the material complete for Sorceress and WizardGenie workflows, while GLB and texture-map exports support broader 3D pipelines.
Everything you might be wondering.
Short answers before you open the tool.
01What does Material Forge generate?+
02Can it make seamless textures?+
03Can I use reference images?+
04Are all maps AI-generated separately?+
05What can I preview materials on?+
06What does it export?+
Get building. Today.
Describe the game you want, or dive into the full studio. $49 one-time — and every future tool we ship is included.
Early supporter pricing. Limited availability.