Any character.
Any animation.
Any art style.
Auto-Sprite v2 is a three-stage AI pipeline that turns a plain sentence into a game-ready 2D sprite sheet. Generate a character, animate it, and extract a perfectly aligned sheet — usually in under five minutes.
Watch the pipeline turn motion into a sprite sheet.
From prompt to sheet in three stages.
Auto-Sprite sits on top of Sorceress' image, video, and post-processing stacks. Each stage is its own full tool — so if you already have a character or a video, you can jump into the pipeline at any step.
Generate your character with AI
Pick any art style — retro pixel art, anime, cel-shaded cartoon, semi-realistic fantasy, whatever fits your game. Write a short prompt or drop in a reference image and our image-gen panel runs the leading models (Nano Banana Pro, GPT Image 2, Grok Imagine, Seedream 5, Flux 2 Pro) to produce a clean, transparent-background character portrait or full-body sheet.
- Every leading image model, unified in one panel
- Automatic background removal — clean transparent PNGs
- Built-in expand, inpaint, and upscale
- Unlimited re-rolls until you're happy
Animate it with AI video
Feed that character into our video-gen panel. Describe the motion in plain text — 'walk cycle', 'cast a spell', 'idle breathing', 'leap and slash' — and the AI generates a short, on-model video clip. Seedance 2.0, Wan 2.7, Kling 3.0, and Grok Imagine Video keep the character on-style across every frame.
- Text-to-motion: describe any animation in plain English
- Keeps your character on-model across all frames
- Generate walk, idle, attack, cast, death — any state
- Clip length tuned for tight sprite loops
Auto-Sprite converts the video into a sprite sheet
Drop the video into Auto-Sprite and it does the rest. Automatic frame extraction, background keying, edge cleanup, padding normalization, and grid alignment — out comes a perfectly laid-out sprite sheet with a matching JSON frame manifest, ready to import into any engine.
- Automatic frame extraction & alignment
- Neural background removal on every frame
- Unified padding + pixel-perfect grid
- Exports PNG sprite sheet + JSON manifest
Every art style your game could want.
Because the pipeline is style-agnostic, one prompt change is the difference between retro pixel art and a semi-realistic fantasy character. Here's a taste of what comes out of Auto-Sprite:
What people use it for.
One pipeline, every animation a 2D game needs. Idle loops, walk and run cycles, attacks, casts, deaths, projectiles, VFX, and full multi-phase boss animation sets — same three stages, same engine-ready output.
A sprite sheet works in any engine.
Sprite sheets are a universal format — every 2D engine can read a PNG grid of frames. Auto-Sprite exports the sheet plus a JSON manifest, so pulling it into your project takes seconds.
- PNG sprite sheet (uniform grid)
- JSON frame manifest (Phaser / Godot / Unity friendly)
- Individual frame PNGs
- Animated GIF preview
- Custom padding, rows, and columns
Plus anything that reads a PNG grid — basically every 2D game engine ever shipped.
Everything you might be wondering.
Short answers to the questions we hear most often. If yours isn't here, drop us a line — we read everything.
01Do I need any art skill?+
02Can I use my own character art?+
03What art styles are supported?+
04What engines does the output work with?+
05How long does one character take?+
06What does it cost?+
Get building. Today.
Describe the game you want, or dive into the full studio. $49 one-time — and every future tool we ship is included.
Lifetime access · Every future tool included