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Auto-Sprite v2

Any character.
Any animation.
Any art style.

Auto-Sprite v2 is a three-stage AI pipeline that turns a plain sentence into a game-ready 2D sprite sheet. Generate a character, animate it, and extract a perfectly aligned sheet — usually in under five minutes.

Auto-Sprite v2 pipeline: AI character → AI video → sprite sheet
Early Supporter Access

Lifetime pass to the Sorceress Game Creation Suite

See Auto-Sprite in action

Watch the pipeline turn motion into a sprite sheet.

How it works

From prompt to sheet in three stages.

Auto-Sprite sits on top of Sorceress' image, video, and post-processing stacks. Each stage is its own full tool — so if you already have a character or a video, you can jump into the pipeline at any step.

STEP 01

Generate your character with AI

Pick any art style — retro pixel art, anime, cel-shaded cartoon, semi-realistic fantasy, whatever fits your game. Write a short prompt or drop in a reference image and our image-gen panel runs the leading models (Nano Banana Pro, GPT Image 2, Grok Imagine, Seedream 5, Flux 2 Pro) to produce a clean, transparent-background character portrait or full-body sheet.

  • Every leading image model, unified in one panel
  • Automatic background removal — clean transparent PNGs
  • Built-in expand, inpaint, and upscale
  • Unlimited re-rolls until you're happy
Prompt 'pixel-art fantasy knight' rendered into a clean transparent-background character portrait
STEP 02

Animate it with AI video

Feed that character into our video-gen panel. Describe the motion in plain text — 'walk cycle', 'cast a spell', 'idle breathing', 'leap and slash' — and the AI generates a short, on-model video clip. Seedance 2.0, Wan 2.7, Kling 3.0, and Grok Imagine Video keep the character on-style across every frame.

  • Text-to-motion: describe any animation in plain English
  • Keeps your character on-model across all frames
  • Generate walk, idle, attack, cast, death — any state
  • Clip length tuned for tight sprite loops
A character still being animated into a multi-frame motion video clip
STEP 03

Auto-Sprite converts the video into a sprite sheet

Drop the video into Auto-Sprite and it does the rest. Automatic frame extraction, background keying, edge cleanup, padding normalization, and grid alignment — out comes a perfectly laid-out sprite sheet with a matching JSON frame manifest, ready to import into any engine.

  • Automatic frame extraction & alignment
  • Neural background removal on every frame
  • Unified padding + pixel-perfect grid
  • Exports PNG sprite sheet + JSON manifest
Video clip frames aligned into a clean pixel-perfect sprite sheet grid with transparent backgrounds
What you can make

Every art style your game could want.

Because the pipeline is style-agnostic, one prompt change is the difference between retro pixel art and a semi-realistic fantasy character. Here's a taste of what comes out of Auto-Sprite:

Four sprite-sheet examples across pixel art, anime, cartoon, and semi-realistic styles
Perfect for

What people use it for.

One pipeline, every animation a 2D game needs. Idle loops, walk and run cycles, attacks, casts, deaths, projectiles, VFX, and full multi-phase boss animation sets — same three stages, same engine-ready output.

Six labeled 2D animation use cases: IDLE LOOP (3 numbered idle frames), WALK CYCLE (4 numbered run frames with dust puffs), ATTACK & CAST (mage releasing a magical projectile), RPG COMBAT (hero with sword and shield versus a goblin scout with HP bars and a hotbar), BOSS PHASES (a multi-phase boss in PHASE 1 and PHASE 2 stances), and VFX & PROJECTILES (a developer effects palette grid of slashes, fire, ice, lightning, and magical bursts)
Idle breathing + emote loopsWalk / run / jump cyclesAttack, cast, and death animationsAction RPG heroes & enemiesBosses with multi-phase animation setsProjectiles, hits, and VFX
Exports

A sprite sheet works in any engine.

Sprite sheets are a universal format — every 2D engine can read a PNG grid of frames. Auto-Sprite exports the sheet plus a JSON manifest, so pulling it into your project takes seconds.

Sprite sheet on a transparent checkerboard background with a JSON frame manifest, surrounded by Phaser, Godot, Unity, GameMaker, Construct, and RPG Maker engine icons
  • PNG sprite sheet (uniform grid)
  • JSON frame manifest (Phaser / Godot / Unity friendly)
  • Individual frame PNGs
  • Animated GIF preview
  • Custom padding, rows, and columns
Plays nice with
PhaserGodotUnityUnreal Paper 2DGameMakerConstructRPG MakerDefold

Plus anything that reads a PNG grid — basically every 2D game engine ever shipped.

Common questions

Everything you might be wondering.

Short answers to the questions we hear most often. If yours isn't here, drop us a line — we read everything.

01Do I need any art skill?+
No. If you can describe your character and the animation you want in one sentence, Auto-Sprite takes it from there. Reference images are optional but not required.
02Can I use my own character art?+
Yes. Upload any image as your starting character — Auto-Sprite will animate it with AI video and then convert the result into a sprite sheet. The image-gen step is optional; you can jump straight into stage 2 or stage 3 with art you already have.
03What art styles are supported?+
Every style the underlying image and video models can produce — pixel art, anime, cel-shaded, chibi, semi-realistic, stylized 2D, hand-painted, and more. The True Pixel tool also post-processes any output into pixel-perfect retro sprites if that's your target.
04What engines does the output work with?+
Any engine that reads a PNG sprite sheet — Phaser, Godot, Unity, Unreal Paper 2D, GameMaker, Construct, RPG Maker, or your own custom engine. The JSON manifest matches common formats out of the box.
05How long does one character take?+
Usually 2–5 minutes end-to-end. The AI video clip is the longest step at roughly 30–90 seconds, and the sprite-sheet extraction itself runs in seconds.
06What does it cost?+
Auto-Sprite itself is unlimited for Pro users — the sprite-sheet extraction runs locally on your own computer, so there's no per-render fee. A modern GPU (NVIDIA recommended) handles it comfortably. You only spend AI credits on the optional image- and video-generation steps when you use them.
Start Building

Get building. Today.

Describe the game you want, or dive into the full studio. $49 one-time — and every future tool we ship is included.

Lifetime access · Every future tool included