How to Make a Video Game: YouTube Tutorials That Work

By Arron R.9 min read
To learn how to make a video game, YouTube works best as a course: pick one recent series in your engine that finishes a small game, rebuild it, then change it.

If you want to learn how to make a video game, YouTube is a strong place to begin, but only when you treat it as a course, not a feed. Thousands of free tutorials exist. Most beginners still never finish a game, and the reason is almost always the same: they watch too much, build too little, and pick projects that are far too large. This guide shows you how to choose a tutorial series that finishes, how to stop following along at the right moment, what a tiny first game looks like in code, and how AI tools in Sorceress can shorten both the build and the video side if you want a channel of your own.

What goes into making a video game

Before you pick a tutorial, it helps to know what you are actually learning. Video game development is a mix of several disciplines: programming, design, art, audio and testing. In a big studio each one is a separate team. As a solo beginner, you wear every hat, which is why scope matters so much.

Here are the parts every game has, even a tiny one:

  • The game loop: the code that runs many times per second, reads input, updates positions and draws the screen.
  • Mechanics: the rules. Jumping, shooting, collecting, dying, scoring.
  • Assets: everything the player sees and hears. Sprites (2D images of characters and objects), tilesets (grids of small reusable images that build levels), 3D models, music and sound effects.
  • The engine: a game engine is the software framework that handles rendering, physics, input and audio so you do not write all of it from scratch.
  • A build: the packaged, playable version you can share.

Good tutorials teach all five in order. Weak ones show off one clever trick and stop. Knowing this list lets you judge a series in the first few minutes.

How to make a video game: YouTube series worth following

The single most useful decision you make is which series to commit to. Use these filters:

  1. One engine, chosen first. Decide the engine before the tutorial, not the other way round. Godot is open source and released under the MIT License, so it costs nothing and has no licensing surprises. Unity and GameMaker have huge tutorial libraries. Scratch is the gentlest start for kids and complete beginners. Browser frameworks like Phaser suit anyone who wants to learn JavaScript.
  2. It finishes a game. Look at the playlist. Does the last episode end with a playable build, a title screen and a game-over state? If the series trails off at episode six, skip it.
  3. It is recent. Engines change their menus and APIs. A tutorial filmed on an old version can leave you stuck on a button that no longer exists.
  4. The game is small. The classic progression (Pong, then Breakout, then Space Invaders, then a simple platformer) exists for a reason. Each one adds one or two new ideas.
  5. The creator explains why. You want “we use a timer here so enemies do not all fire at once,” not just “type this.”

A quick test: watch the first ten minutes at normal speed. If you understand roughly what happened and why, the pace fits you. If you are pausing every few seconds just to copy text, find a slower series.

Checklist for choosing a beginner game development tutorial series with arcade clone examples
A good first series is recent, uses one engine, and finishes a small game you can fully understand.

How to avoid tutorial hell

“Tutorial hell” is the loop where you finish tutorial after tutorial but cannot build anything without one. It happens because following along feels like progress while skipping the hard part: deciding what to do next on your own.

The fix is a simple rhythm: follow, rebuild, change.

  1. Follow: complete the series once, exactly as shown.
  2. Rebuild: start a fresh project and rebuild the same game with the video closed. Only reopen it when you are fully stuck, and note what you forgot.
  3. Change: add three things the tutorial never covered. A second enemy type, a high-score counter, a pause menu. This is where real learning happens, because you have to read the docs and solve problems yourself.

A worked example: a first horror game

Say your goal is to make a horror video game, a popular first ambition. Do not start with a full haunted mansion. Take a top-down movement tutorial and change it:

  • Make the screen dark and draw a small circle of light around the player.
  • Add one enemy that slowly moves toward the player’s last noise.
  • Place one key and one exit. Grab the key, reach the exit, you win.
  • Add footstep sounds and a low ambient drone.

That is a complete horror game built on a beginner movement tutorial. Horror is mostly atmosphere: what the player cannot see, and what they hear. The mechanics can stay tiny.

If you are planning to work alone end to end, our guide on how to make a video game on your own covers scoping and scheduling in more depth.

What a tiny first game looks like in code

Many tutorial series bury the core idea under twenty minutes of setup. Here is the heart of a platformer in Phaser, a free JavaScript framework for browser games. It creates a ground, a player rectangle, gravity, left and right movement, and a jump that only works when you are standing on something.

const config = {
  type: Phaser.AUTO,
  width: 800,
  height: 600,
  backgroundColor: '#1d2433',
  physics: { default: 'arcade', arcade: { gravity: { y: 600 } } },
  scene: { create, update }
};

let player, cursors;

function create() {
  const ground = this.add.rectangle(400, 580, 800, 40, 0x4a5d23);
  this.physics.add.existing(ground, true); // true = static body

  player = this.add.rectangle(100, 400, 32, 48, 0xffcc00);
  this.physics.add.existing(player);
  player.body.setCollideWorldBounds(true);

  this.physics.add.collider(player, ground);
  cursors = this.input.keyboard.createCursorKeys();
}

function update() {
  const body = player.body;

  if (cursors.left.isDown) body.setVelocityX(-200);
  else if (cursors.right.isDown) body.setVelocityX(200);
  else body.setVelocityX(0);

  const onGround = body.blocked.down || body.touching.down;
  if (cursors.up.isDown && onGround) body.setVelocityY(-400);
}

new Phaser.Game(config);

Load Phaser in an HTML page with a script tag, add this file after it, and open the page in a browser. Notice the structure: create runs once to set up the scene, update runs every frame. Almost every game tutorial, in any engine, teaches some version of those two functions. Once you see that, long tutorials become much easier to follow. For a fuller JavaScript path, see JavaScript for game development.

Building your game with WizardGenie instead of typing along

Tutorials teach you by having you type someone else’s code. There is another way to learn that suits many beginners better: get a working version of your game first, then study how it works. This is close to what is now called vibe coding, where you describe what you want in plain language and an AI writes the code.

WizardGenie is the AI game engine at the heart of Sorceress. You describe the game you want, and WizardGenie writes it, runs it and iterates on it in real time. It drives the leading AI coding models, and you can switch between them freely with your own API key. It runs on the web with nothing to install, and as a Windows desktop app with an auto-updater that gives native file access and longer agent sessions.

Here is how to combine it with tutorials rather than replace them:

  1. Describe a small game. Use the same scope rules as above. For the horror example: “A top-down game in a dark room. The player sees only a small circle of light. One enemy moves toward footstep noise. Find the key, reach the door to win.”
  2. Play it and ask for changes. “Make the enemy slower.” “Add a game-over screen.” Each change is a small lesson in cause and effect.
  3. Read the code. Ask WizardGenie to explain the part you do not understand. Then look up that concept in a tutorial. Now the video is answering a question you actually have.
  4. Change something by hand. Edit a number, a speed, a colour. Breaking and fixing your own game teaches more than any playlist.

Art and audio are usually the parts tutorials skip, handing you a free asset pack instead. In Sorceress, Auto-Sprite v2 creates game-ready 2D sprites (characters, items, effects) in any art style, and Sound Studio covers AI music, sound effects and text-to-speech, with a built-in editor for trimming. For a horror game, a low drone and a few footstep sounds do a lot of the work. The full tools guide lists every tool if you need something else. When the game is ready, export the build and host it wherever you like.

Pipeline from describing a game in an AI game engine to playing it to cutting a trailer with AI video
Describe the game, play and iterate on it, then turn screenshots into trailer shots for your channel.

Making videos about your game for YouTube

Some people asking how to make a video game for YouTube mean the other direction: they want to build a game and make content about it. Devlogs (short videos showing what you built this week and what went wrong) are a natural fit for beginners, because your learning curve is the story. Viewers enjoy watching someone figure things out.

A practical devlog routine:

  • Record a short gameplay clip every time something visibly changes.
  • Keep each video about one idea: “I added a light radius and the game got scary.”
  • Show the broken version before the fixed one. Bugs make good content.
  • End with what you will try next, which gives you a reason to keep building.

Trailers, intros and channel art with AI Video Gen

Gameplay footage is easy to record. Cinematic shots, intros and trailer moments are harder. AI Video Gen puts the top video models in one panel: Grok Imagine Video, Wan 2.7, Seedance 2.0 and Kling 3.0. It supports image-to-video, text-to-video, end-frame control and native audio.

Here is how that fits a game channel:

  • Image-to-video for key art. Take a screenshot or piece of key art from your game and animate it into a short moving shot for a trailer opening or thumbnail teaser.
  • Text-to-video for mood. Describe a scene (“a flickering lantern in a dark corridor”) to create atmosphere shots that set the tone before gameplay starts.
  • End-frame control for transitions. Set where a shot should finish, so it lands cleanly on your title card or the first gameplay frame.
  • Native audio. Generated clips can come with sound, which helps short teasers feel finished.

If you want a planned sequence rather than single shots, Storyboards turns one idea into a structured cinematic plan, then uses Seedance 2.0 to render each section. The AI Video Gen overview describes the panel in more detail. Keep AI shots as framing around real gameplay, though. Viewers want to see the game itself, and honest footage builds trust. For getting those videos in front of players, read how to market an indie game.

Common mistakes beginners make

  • Starting with the dream game. Your open-world RPG is a fifth project, not a first one. Finish something small first.
  • Switching engines every week. Every switch resets your progress. Pick one and finish a game in it.
  • Watching at 2x without building. Speed watching feels efficient but nothing sticks. Build alongside, then rebuild without the video.
  • Copying without reading. If you cannot explain what a line does, pause and find out. This applies to AI-written code too.
  • Polishing art before the game is fun. Use rectangles until the mechanics feel good, like the Phaser example above. Then add sprites.
  • Never sharing. Show the game to one friend as soon as it is playable. Their confusion tells you what to fix.

The workflow at a glance

Here is the full path, whether you learn purely from tutorials or mix in AI tools:

StageTutorial-only routeWith Sorceress
Pick scopeArcade clone or one-room gameSame: small and finishable
Build the coreFollow one complete seriesDescribe it to WizardGenie, then read the code
Make it yoursRebuild, then add three featuresAsk for changes, edit by hand
Art and audioFree asset packsAuto-Sprite v2 and Sound Studio
Video contentScreen recordingsRecordings plus AI Video Gen shots
ShareExport a buildExport the build and host it where you want

The best way to use YouTube is as a teacher you consult, not a show you watch. Pick one series, finish one small game, change it until it feels like yours, then start the next one a little bigger. Whether the code comes from your keyboard or from WizardGenie, what matters is that you finish, understand what you built, and ship it.

Frequently Asked Questions

Can I learn to make a video game for free from YouTube?

Yes. Free engines like Godot, plus free tutorial series on YouTube, cover everything a first game needs: movement, collisions, scoring, menus and exporting. The cost is time and focus, not money. The most important thing is choosing one complete series and finishing it instead of jumping between dozens of short clips that each teach a fragment and never add up to a finished game.

Which YouTube tutorial series should a beginner start with?

Choose a series that builds one complete, small game from an empty project to a playable build, in the engine you plan to keep using. Recent uploads matter, because engine interfaces change. Classic arcade clones such as Pong, Breakout or Space Invaders are ideal first projects: their rules are simple, so you can concentrate on learning the engine rather than designing the game.

Do I need to know how to code to make a video game?

Not to start. Visual tools like Scratch let you build logic with blocks, and AI game engines like WizardGenie write and run the code from a plain-language description. Learning to read code still pays off, because it lets you understand and fix what the tool produces. Many beginners learn exactly that way: generate a working game, then study how each part works.

How do I make a horror video game as a beginner?

Keep the mechanics tiny and spend your effort on atmosphere. A dark room, a limited light radius, one enemy that follows sound and a single exit already make a horror game. Tension comes from audio, pacing and what the player cannot see, not from big systems. Build the dark room and the enemy first, then layer in sound and lighting once the loop works.

Can I make a video game on my phone?

You can do parts of it, but a computer is much easier for building, testing and debugging. Browser-based tools help here because nothing needs installing. For a first project, plan to build on a laptop or desktop and test on your phone, since touch controls and small screens are things you should check early rather than at the end.

How do I make videos about my game for YouTube?

Record short gameplay clips as you build, and narrate what changed and why: that is a devlog. For trailers and intros, an AI video tool can animate key art or screenshots into short shots. Keep each video focused on one change or one idea. Viewers follow progress and personality, so you do not need a finished game to start posting.

Sources

  1. Video game development — Wikipedia
  2. Game engine — Wikipedia
  3. Godot (game engine) — Wikipedia
  4. Vibe coding — Wikipedia
Written by Arron R.·2,087 words·9 min read

Related posts