If you’re working out how to make a PC video game, the honest answer is that it’s a chain of small, learnable jobs: design, code, art, sound and testing, finished with an export that runs on Windows. None of those jobs needs a studio. This guide walks through each one, gives you a worked horror-game example with real Godot code, and shows where AI tools save you the most time.
One quick clarification: plenty of guides with similar titles are really about assembling a gaming computer from parts. That’s a hardware project. This article is about making the game itself, and you can do that on an ordinary laptop.
What making a PC game actually involves
Video game development is a multidisciplinary practice that combines programming, design, art, audio and testing. On a big team each of those is a department. On your own, each is a hat you put on for a while and then take off.
Scale matters more than anything else for a first project. Remedy’s Control was completed in about three years on a €30 million budget, using the studio’s in-house engine. You are not making that, and you shouldn’t try. A first game that teaches you how to make a PC video game should be small enough to finish, because a finished small game teaches you more than an abandoned big one.
Here are the five jobs you’ll cycle through:
- Design: deciding what the player does, why it’s fun and how it ends.
- Programming: the logic for movement, collisions, enemies, menus and saving.
- Art: characters, environments, UI and effects.
- Audio: music, sound effects and sometimes voice.
- Testing and export: playing it, fixing it, and packaging it as a file other people can run.
If you have ever wondered how to make a video game on your own, this is the core truth: the work is the same as a studio’s, just smaller and in sequence.
Which game engine should you use for a PC game?
A game engine is software that handles the hard, repetitive parts of a game for you: drawing graphics, reading keyboard and mouse input, running physics, playing audio and exporting builds. You write the rules of your specific game on top of it. Choosing one is the biggest early decision in how to make a PC video game, but it’s less permanent than it feels: the skills transfer.
| Option | Best for | How you build | Notes |
|---|---|---|---|
| Godot | 2D and lighter 3D games | GDScript (Python-like) or C# | Open source, free, small download |
| Unity | 2D and 3D, large tutorial library | C# | Check current license terms before you commit |
| Unreal Engine | High-end 3D | Blueprints (visual) or C++ | Heavy; demands a stronger PC |
| GameMaker | 2D games | GML scripting and visual tools | Focused on 2D |
| WizardGenie | Beginners and fast prototypes | Describe the game in plain English; AI writes the code | Runs on the web and as a Windows desktop app |
If you want a free PC toolchain, Godot is an open source engine released under the MIT License, which means no fees and no royalties. It exports to Windows directly and is the engine used in the code example below.
If writing code is the thing stopping you, WizardGenie is the AI game engine inside Sorceress. You describe the game you want, and it writes, runs and iterates on the code. This style of work is often called vibe coding, where you describe the result and let an AI write most of the code. WizardGenie runs in the browser with nothing to install, and as a Windows desktop app with an auto-updater that gives native file access and longer agent sessions. It works with the leading AI coding models, and you can switch models with your own API key.

How to make a PC video game, step by step
This is the order that works for most first projects. Resist the urge to jump to art before the game is playable.
Step 1: Write a one-page design
Describe the core loop: the action the player repeats every few seconds (jump and dodge, aim and shoot, sneak and hide). Then write the goal, the failure condition and the one feature that makes your game different. If it doesn’t fit on one page, cut it until it does.
Step 2: Build a grey-box prototype
A grey-box (or blockout) is a version of the game made with plain shapes: a square for the player, rectangles for walls, a red circle for the enemy. Its only job is to answer one question: is the core loop fun? Expect to rewrite this stage several times. That’s normal, and cheap at this point.
Step 3: Add art
Once the loop is fun, replace the shapes. For 2D games you’ll want a sprite sheet (one image containing every frame of a character’s animations in a grid) and a tileset (a grid of reusable tiles, such as floor, wall and corner pieces, that you paint levels with). Auto-Sprite v2 generates game-ready 2D sprites of characters, items and effects in any art style, and Tileset Forge turns AI art into game-ready tilesets. Both are Pro tools. For pixel-art projects, our guide on keeping pixel art crisp when you scale it will save you a common headache.
Step 4: Add sound
Audio does more for “feel” than almost anything else. Every action the player takes should make a sound: footsteps, hits, pickups, menu clicks. Sound Studio covers AI music, sound effects and text-to-speech with voice cloning, plus a built-in editor for trimming.
Step 5: Playtest with other people
Watch someone play without explaining anything. Where they get stuck is where your game is unclear. Write it down, fix the biggest issue, repeat.
Step 6: Export a Windows build
In Godot you install the export templates, add a Windows export preset and export a folder with an executable. Zip it, send it to testers, then host it wherever you plan to distribute. That export is the moment you have actually learned how to make a PC video game, not just a project file.





